Quote:
Originally Posted by Yadda
I watched some samples of 7th Guest... The puzzles are rather integrated, taking place within the world. Games like Layton and PA just jump out of the game world, pop up a box, and throw a puzzle at you. That's what I meant by unrelated. And I doubt that tapeworms and rubber bands are related to the mystery in Scoggins.
|
7th Guest is a funny example, because they *are* integrated in that they exist in the world of the game, but they're still completely, 100% unrelated to the story. Here's a chess set with a chess puzzle on it that unlocks a cut scene. There's a microscope with a puzzle on the petri dish. Solving it will give us a cut scene! Ooh, looking through that telescope gives a planetary word puzzle. Cut scene!
Compare that to Sam & Max, where every puzzle actually is story driven. Every action you do has a reason other than "This will get me one step closer to the end of the game." The 7th Guest has you solving puzzles for the sake of solving puzzles.
Don't think I'm being harsh on the game, because I really like it for what it is, and it will always have a special place in my heart as my first CD-ROM game (on a computer that my father said "was more powerful than God" which seems really, really, really funny now).