Originally Posted by light_rises
along with the puzzle criticisms, I've seen some rumblings about the storytelling -- how it might not be headed in a direction a Sam & Max game should go in, and/or that it's lost some of Sam & Max's essential appeal along the way of becoming more story-driven and less gag-driven than the first two seasons.
... aaaaaand, to complicate things a little further: as much as I love Season 2, probably the one thing I can criticise it for is the weak overarching story. while Season 1 was great with the hypnosis theme and the surprising solution to the Hugh Bliss mystery
, and Season 3 is shaping up to be great around the Toys of Power, Season 2's story was more of an excuse to enable travelling in the timestream and visiting extraordinary locations. this is probably more in line with the approach of the comics, but it's less appropriate in an adventure game. in my book, at least.