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Old 07/04/2010, 12:32 am   #1
benzelz
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Thumbs down Sonic Gimmicks!

I have always thought that sonic in 3D graphics could actually work... If they didn't add all these gimmicks! I mean, come on! A werehog? An over sized sword? They also think they have way to many characters, I mean, I can't even remember a single one of the names of the new characters.

Chat here about the worst gimmicks sonic the hedgehog has ever gotten into! Also chat about the new games coming out. Sonic the Hedgehog 4 and Sonic colours. Will they have gimmicks? From what I have seen, Sonic Colours might but Sonic the Hedgehog 4 looks quite promising. Share your thoughts here!
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Old 07/04/2010, 07:35 am   #2
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I thought the whole sword thing worked out pretty well. The werehog sucks though. I can't complain about the rest of Unleashed.

The worst offender is Sonic Adventure. Big the Cat. Seriously, It's a Sonic game. They decided to put in one charater who has no speed at all and only has small arenas where he has to fish for a FROG. Oh and if you fail to get a fish you had you lose a life.

I have yet to get past the first stage of Big's story because of glitches and the dang frog WILL NOT stay on the hook for any amount of time. All of the others I can get complete.

Really, whose bright idea was it to put a fishing mode in a sonic game
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Old 07/04/2010, 07:43 am   #3
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The good thing, however, is that Sonic Colors is supposed to be looking good, but then again, I found this one picture when I googled it, which is 80% accurate:

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Old 07/04/2010, 07:50 am   #4
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Well I heard sonic colors gimmic was "all levels being like the daytime stages of unleashed" And i have to admit unleashed's daytime stages where fun and fast. And nightime stages I did like but i will admit it wasnt sonic.
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Old 07/04/2010, 05:16 pm   #5
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Well I heard sonic colors gimmic was "all levels being like the daytime stages of unleashed" And i have to admit unleashed's daytime stages where fun and fast. And nightime stages I did like but i will admit it wasnt sonic.
I actually really liked sonic unleashed daytime stages as well, but I have seen some of his powerups in sonic colours. One is like a drill. Sonic can dig threw the ground! Wow! That's so new! *Cough Cough* Super Mario Galaxy 2.

If you also haven't noticed the fact that sonic games have similar titles to other things, or similar aspects. Let me show you.

Sonic Unleashed: Star Wars The force unleashed. Funny thing is they were released close together. Sonic Unleashed was released November 18 2008. And Star Wars The force unleashed was released September 16 2008.
Sonic and the black knight: The dark knight
Sonic Colours: Super Mario Galaxy 2
Although they don't have similar names, Sonic has the drill in sonic colours and mario has a drill in super mario galaxy.
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Old 07/04/2010, 05:21 pm   #6
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Sonic Unleashed: Star Wars The force unleashed. Funny thing is they were released close together. Sonic Unleashed was released November 18 2008. And Star Wars The force unleashed was released September 16 2008.
Sonic and the black knight: The dark knight
That's... tenuous, at best. "Unleashed" and "Knight" are both extremely common words used in titles.
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Old 07/04/2010, 07:10 pm   #7
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That's... tenuous, at best. "Unleashed" and "Knight" are both extremely common words used in titles.
Ok, maybe you are right. But the drill, Sega must have copied nintendo!
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Old 07/04/2010, 07:11 pm   #8
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or maybe drills have been used in a lot of games
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Old 07/04/2010, 07:21 pm   #9
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Yeah, you could say that Super Mario Galaxy 2 was copying... err, I don't know, "Drill Sim 2.0?"

Oh, and watch this video:

http://www.youtube.com/watch?v=pVI6Agm1-kY

Discuss.
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Old 07/05/2010, 01:24 am   #10
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Video gaming itself is a gimmick. Come on.
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Old 07/05/2010, 01:54 am   #11
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I still think the whole 'different gameplay aspects in my Sonic game is not... Sonic!' explanation is a faulty way of thinking. Walking around planets in a 3D perspective, or running around a boss to grab him and then throwing him out of the area... Those are not "Mario" either, but it works! As such, the levels where you fly with Tornado in Sonic Adventure titles are not that Sonic-y, but not much people had problems with it. In fact, I liked those sequences.

It's not the new gameplay aspects that creates the problems (it adds a variety to any game), it's the overusage of it. Werehog wasn't the most creative thing after the Snickers bars, I know, but still, his levels could be less encountered, and maybe could have more than just slashing enemies and gathering keys to open doors in order to slash more enemies. Like, you know, as he's a Werehog now, he could jump higher and maybe would be more agile so he could jump on platforms to get into the right area to fight a boss or whatnot. You know, like a PLATFORMER. I'm pretty sure if it was like that, noone would despise the Werehog. He had the potential. I mean SMG has a Bee Mari*cough*.

Another thing that has been bothering me is that people keep saying Sonic franchise has too much characters. Um, since WHEN this makes a problem in ANY franchise? People likes variety, different characters with different characteristics and different gameplay aspects. In fact, the Adventure titles and Advance titles were sold well because of the variety aspects. It works especially well in handheld games. My guess is that in some Sonic games, especially the horror named Sonic '06, sometimes it gives you the control of another character you chose from the main menu. Such as playing as Tails while controlling Sonic, or Rouge while controlling Shadow. That means they had to code more than 3 playable characters, and we know that Sonic '06 hit the markets before appropriate amount of testing. The supporting characters, because of this, were all glitchy (even glitchier than the main characters) and we didn't want to play as them, but still the game was handing those to us against our will. I'll keep saying, more characters is not a problem in itself. The problem is that we don't get to choose, sometimes.

BTW I think "totally going back to the roots" will destroy Sonic completely, rather than digging him up from the grave.
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Old 07/05/2010, 02:37 am   #12
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Another thing that has been bothering me is that people keep saying Sonic franchise has too much characters. Um, since WHEN this makes a problem in ANY franchise? People likes variety, different characters with different characteristics and different gameplay aspects.
Gameplay aspects for each individual character? Um, in my opinion, the different characters are way to similar. They only need Sonic, Tails, Knuckles and Dr Eggman. I mean, why do they need other characters. I have to admit, shadow is cool, but those are the only characters they need to make a perfect sonic game.

Oh yeah, and whats up with the crocodile dude?

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Old 07/05/2010, 05:43 am   #13
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Sonic started to suck when the called Robotnik Eggman, at least in the English language version. I really hope going to the series' roots works, retro throwbacks work: New Super Mario Bros, Megaman 9 and 10.
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Old 07/05/2010, 09:44 am   #14
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Patters, You know that in the first game and all of the japanese games Robotnik was called Eggman, right? So by starting to call him Eggman again they were going back to their roots/
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Old 07/05/2010, 10:23 am   #15
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Originally Posted by benzelz View Post
Sonic can dig threw the ground! Wow! That's so new! *Cough Cough* Super Mario Galaxy 2.
However, in Colors you can actually control the drill, as in Mario you drill straight forward.

Drilling is nothing new. Dig Dug is perhaps one of the first games with drilling. And wouldn't you know it, people ripped off that too!
I saw a worker doing road construction, and guess what?
He was drilling through the ground!
What a rip off! He should be fired for that, right?
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Old 07/05/2010, 08:11 pm   #16
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You may be right, but listen to this.

Super Mario Galaxy:
Yoshi has coloured fruits that make him more powerful. Like making him fly.

Sonic Colours:
Sonic has coloured fruit that will make him more powerful.

What? There exactly the same! I think Sega is copying Nintendo, I really do...
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Old 07/05/2010, 08:23 pm   #17
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Originally Posted by benzelz View Post
You may be right, but listen to this.

Super Mario Galaxy:
Yoshi has coloured fruits that make him more powerful. Like making him fly.

Sonic Colours:
Sonic has coloured fruit that will make him more powerful.

What? There exactly the same! I think Sega is copying Nintendo, I really do...
I won't be surprised if Sonic can fly in Sonic Colours.
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Old 07/05/2010, 08:30 pm   #18
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Gameplay aspects for each individual character? Um, in my opinion, the different characters are way to similar. They only need Sonic, Tails, Knuckles and Dr Eggman. I mean, why do they need other characters. I have to admit, shadow is cool, but those are the only characters they need to make a perfect sonic game.

Oh yeah, and whats up with the crocodile dude?

You do know that Vector is a classic Sonic character right? He pre-dated Shadow by a good 5+ years.

Ever since Sonic '06 I haven't been able to look at Sonic the same. That game makes Unleashed looks like the holy grail... Unleashed is still a piece of shit, don't get me wrong... The daytime walking controls feel too stiff & too loose at the same time (as strange as that sounds) & 30 minutes is to long to spend on a boring ass hack n' slash stage. IMHO, the only way to revive Sonic is to make Sonic Adventure 3 (from a gameplay standpoint).
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Old 07/05/2010, 08:36 pm   #19
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Quote:
Originally Posted by benzelz View Post
You may be right, but listen to this.

Super Mario Galaxy:
Yoshi has coloured fruits that make him more powerful. Like making him fly.

Sonic Colours:
Sonic has coloured fruit that will make him more powerful.

What? There exactly the same! I think Sega is copying Nintendo, I really do...
Sonic Colors has been in development for a while now.... I sincerely doubt that they just decided to stop development after playing SMG2 just so they could steal Nintendo's idea. Powerups are common in videogames... plus Sonic Colors doesn't have fruit as powerups anyways... if anything they are aliens
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Old 07/05/2010, 08:38 pm   #20
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You do know that Vector is a classic Sonic character right? He pre-dated Shadow by a good 5+ years.
I know that vector has been around along time, but since when has he been important? Besides, they don't even need shadow. Shadow is one of the only characters to offer new and NOT POINTLESS gameplay aspects.
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