One possibility for clarifying all of the ambiguous and/or poorly worded puzzles in one fell swoop would be to provide a visual example of a mini-puzzle in action in the instruction phase of the puzzle. For example, on the instructions screen for the hydrolic lift puzzle, instead of just having static images next to the instructions on the screen, actually have some moving examples, perhaps highlighting each rule as its example plays. The football, snowmachine, and madness puzzles would have also benefited from this approach.
All in all, great game though. I'm looking forward to the next episode, and hoping the puzzles will be tightened!
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