I love the _style_ of the graphics.
The _implementation_ bothers me. The 'shading by horizontal smooth filter' on some of the walls (such as the eraser factory) looks cheap; the 'gnomes in the window appear to be a 2d texture that has been squished; so they look like a flat surface, not gnomes' issue - which also comes about in the 'straight lines' that are textured to the RAZOR edge with a 'wavy, hand drawn' look.
These are NOT things I'm used to seeing in the Telltale engine; so I'm thinking there's something up with a new engine or something. Also, it may just be the artists felt fine with it as these are mainly background items.
The problem is, of course, if it were me, I'd have spent hours _fixing_ it because it's a puzzle as to why they weren't like that. And this is a puzzle game. So, my buttons are getting pressed here: "Go fix the graphics! GO FIX THE GRAPHICS THEY LOOK CRAP! DUDE! THAT FILTER LOOKS CRAP GO FIX THE GRAPHICS" and I miss things like "oh there's a conversation going on."
So, yeah, I agree, this is a polish level that, well, I'd like to see return to the TellTale standard I'm used to. Cuz I love the games y'all make (: This one, too, but, I'd love a finished 'polished' version for, ya know, the sequel? and series? (: Hint? (:
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