Main GUI: Easy on the eyes but still indicative of Sam & Max as far as aesthetics goes. Max's desk is a good start, or even some kind of twisted Sam & Max style photo album since when you save a game, you're saving a photo.
There should also be a universal option setting. The one thing that I didn't like when Episode 2 started was that I had to immediately reconfigure it once the intro was over just so it would run properly. In the final run, whatever options you set should only be set once and then kept consistantly with the rest of the episodes.
There should also be, as meantioned by Derwin, an extras option featuring the Machina shorts, the soundtrack, Desktop wall papers, and other things that Sam & Max fans may or may not be interested (my own personal list will be included later).
Launcher: For those that are playing through the game the first time, they should experiance each episode back to back with a massive credit sequence at the end. For those of us that have already played through each part, we would go straight to the GUI as if we were coming back to the game after saving it and then quitting for the day, similar to how the episodes launch now.
Naturally, their should be an option to pick between either playing the game as one big thing or in episodes.
Extras: Each extra should be an unlockable depending on what you do in the game. Get pass the Embarassing Idol puzzle and unlock a special Embarassing Idol logo desktop image. You know, that kind of thing that may or may not be easily hacked and/or distributed among the interweb. Naturally, the more rewarding the extra, the harder it is to get.
My personal list of extras and how I would like to unlock them are as follows:
Machinena Shorts - Each of the three shorts unlocks after you play the episode it relates to (similar to how they are uploaded now)
Soundtrack - Initally, only the Sam & Max theme, office and street tracks will be available to listen to on Sam & Max's answering machine (What? They can use it as a radio!). As you complete each level, you get access to more and more tracks, as well as a preview track from the next batch.
"Next Time" trailers - If the game is set to the episodic setting, the trailers would come up at the end of each episode (barring the one for Episode 1, of course) as a way to make it seem more like a TV show before returning to the main menu. If not set to the epsiodic way of playing, they don't play but end up being unlocked anyway.
Desktop Images - Fun images like Sam & Max with Hugh Bliss (both the normal shot and the cover of the Alien Love Triangle times), the Soda Poppers head shots and various "OH, is he still alive?" images, Max's desk top itself, etc., etc. Each would involve something related to the desktop in order for it to be unlock, making people replay the episode again to find whatever it is to unlock it. (see example above)
Trailers and Links to other Telltale Games - Available initially.
"The Making Of" Documentary - Should be unlocked after playing all of the episodes the first time through. For those of us that played each episode individually, it would be already unlocked for us.
Character Gallery - A collection of Steve Purcell and the other artists 2D renderings and concept sketches for Bosco, Sybill, the Soda Poppers, Myra, the Director, etc. Available after you meet those characters in each episode.
The extras I would like but probably won't get because of legal issues:
The inclusion of the original Sam & Max: Hit the Road game.
All of the Sam & Max: Freelance Police cartoon episodes on an extra DVD that comes with the box.
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