Quote:
Originally Posted by Lysandus
Structurally, yes, it felt very Monkey Island to me too. It has the feeling of a Monkey Island "act" where you have to perform 3 big tasks in any order you want, usually broken down into a couple of smaller tasks each.
In comparison to episode 1, I think this was even more non-linear, almost totally so except for the first shaving cream and last defeating Myra puzzle. Which is good, it gives it a very organic and "game like" feel, though it also makes the game feel a bit aimless at times. For example, why would you even want to tape that sitcom before you knew why, or do any of the other shows? It probably would've been better to place the door to Myra's studio right at the start. Give a bit more direction earlier on, don't make us accidentally solve puzzles before they're even put to us. Episode 1 suffered from this problem far less.
Still great, though, of course! Loved both!
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I, too agree which is why I like ep 1 better. Ep 2 is funnier, but it lacks structure and a solid storyline, imo. If you think about it, the overall plot is about 5 minutes long with the shows as fillers. Ep 1 had a more throught out plot. I was more absorbed into ep 1's storyline than ep 2's. It seems disorganized and unrealistic even for a fictional storyline.
I agree with Lysandus that they should have had Lyra's office first to start Sam and Max's goal in entering those game shows if telltalegames wanted to make the game non linear.
I think the midtown Cowboys part flowed well since they had to auditioned to meet Lyra to get into the studio. However, the other shows, imo, didn't flow as well and seemed to be added there at the last minute. Either that or Telltalegames might have removed the linear route because of the demands from fans?
I too like the shows part, but as Lysandus said, this episode needed a more sense of direction. Even though I like the skin bodies part, I felt that it was not in order. However, it could be me and not the storyline since you pretty much knew that you had to go searching for something to enter the studio and checking
at Bosco's seems like something to do. However, if does seems off, I think that Max should tell Sam to check out
Bosco's to see if they can get sometime like cheese or if the new issue of any of those adult magazines are out before going to the studio. For example, something like: "Hey Sam, before we go and investigate, let's see what crazy conspiracy Bosco cooked up this time, so that we can mock him."
The whole "going to show to show" reminds me of the last LSL adventure game made by Al Lowe where you have to do win all the events to do the nasty w/ Captain Thigh. However, at the start of the game it tells you what is the goal to the game. Ep 2 just put these shows in other rooms that you are intriged to play without knowing what purpose it serves till the very end.
Overall, humor, puzzles, and graphics improved(I realize the game can be selected to have higher res unlike the previous ep. Then again, I just upgraded my pc,) but the story is lacking when compared to ep 1.
Sorry, but when I think of episodic games, I want it to have a solid storyline and gameplay. Whenever I play an adventure game, I think story is important. I may be bashed for saying this, but imo, I think most of the King's Quest games(including the fan remake of kq2) are crap for having a lackluster storyline (fun puzzles, but very weak storyline with the exception of kq6).