The concept and existence of things that are called Video Games isn't going anywhere. The trend for the big game releases though is...troubling. With few exceptions, the large-budget titles don't care so much about creating a compelling game so much as they want to craft "interactive experiences". These "games" are the equivalent of modern film in a way, money thrown into everything but substance, because substance doesn't fit in a 2-minute made-for-TV teaser.
Like with the modern state of film, you have to look to the arthouses, the smaller markets, the developing artists to find anything of value. Most of the large, established "big names" will fail you, unless you like the fact that video games have become something that you watch.
There is value to things like challenge, balance, and competition. There is value in gameplay, in mechanics, in basic design philosophy. Why can't more ads be like
this, showcasing gameplay elements and challenging possibilities as something exciting? Is it because the people with the money, the people who fund the creation of our games, simply don't care about games?
It's not even completely their fault. The gaming public has fallen in lock-step with this way of doing things. Gaming magazines rate big-budget titles on a scale of 80-100. Major gaming publications see
minor graphical imperfections as major scandals.
"I like video games" is simply not descriptive enough anymore, with games whose challenge is making sure you click on a thing once every 5 hours fall under the same umbrella label as a major high-budget title or indie creations like World of Goo or Penumbra, or mid-range developments like Telltale's episodic releases.