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Old 08/30/2010, 08:32 pm   #1
Bertan1311
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Default Am i the only one who uses walkthroughs for this game?

I have played all three seasons of sam and max and i didn't finish one, not even one episode without using the walkthrough at least once (okay, three or four times)

I am the only one?
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Old 08/30/2010, 08:52 pm   #2
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I needed a walkthrough for 302. Don't feel bad, what's easy for someone may be hard for another.
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Old 08/30/2010, 08:58 pm   #3
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I did that with old school adventure games. Didn't even understand what you were supposed to be doing at the beginning of the first Sam & Max (Not Telltale's Sam & Max)

Whether it's because newer adventure games have gotten easier, or, god forbid, I've gotten smarter is... well... beside the point. Though I have been known, in the earlier seasons, to dabble into the Hint System once or twice.

Season 3 I didn't have to though. Mostly because Future Vision was a Hint in itself. In all reality I think it's just better puzzle design. Not too obscure, but not obvious. Telltale has hit a fine median with all of their series.
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Old 08/30/2010, 09:13 pm   #4
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I always get stumped at least 3 times per game. Right now I'm trying to figure out if the record that makes Max shake has anything to do with knocking the roach farm off the shelf.
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Old 08/31/2010, 02:29 am   #5
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The older games I've had to look up stuff sometimes because older games tend to the "make it as nonsensical as possible" logic so that its more "fun" and not easily solved.

Season 3 (and other newer games of this genre) have grown up and tend to a more logical puzzle form which is nice and makes the puzzles that much easier if you are a logically minded person; but also more fun because you're not left thinking why the heck did I need x to do y?
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Old 08/31/2010, 02:42 am   #6
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I've never used a walkthrough, but then I'm an old school adventure gamer and the logic here isn't nearly as crazy as some other games (Have I ever seen held than 5 items at a time in S&M?). Plus they have huge hint signs practically shoving the answer in your face sometimes. What really annoys me sometimes is when the hints are pointing in a certain direction, and it's obvious what I need to do, but none of the hints will point to how I do it and it takes a while and some experimenting before I can figure it out.
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Old 08/31/2010, 02:43 am   #7
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I've needed walkthroughs for a lot of games except 305.

Because there wasnt one.
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Old 08/31/2010, 03:00 am   #8
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None of the Devil's Playhouse episodes required me to use walkthroughs, or even hints, except for the final puzzle in 305 as it wasn't pretty obvious how to make Max cry.

I remember using one for 201 and 203 though. I don't honor those moments.
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Old 08/31/2010, 03:01 am   #9
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I was clueless about how to get the arms working. I got that I had to use Sal and that he was on the roof of Boscotech Labs but I didn't know how to get him on board...
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Old 08/31/2010, 04:51 am   #10
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Well... Sam & Max is the first game where I never cheated or use Hints! (during the three seasons) I remember being stuck on the 202, but that's all. I've cheated for the three Runaway games though. All game long. And for the first chapter of Monkey Island 1. And I'm stuck on S&M:HtR but I'm trying to do it without any hints. That's because the puzzles on TellTale's Sam & Max are way more logical than in the other adventure games, even if the Sam & Max Universe is ruled by nonsense.
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Old 08/31/2010, 05:00 am   #11
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I was stuck a few times in Seasons 1 and 2, but never in Season 3. I thought everything seemed to be more logical in TDP so I never really got stuck.
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Old 08/31/2010, 07:26 am   #12
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I've resorted to walkthroughs multiple times in each season, I'd say season three was the hardest for me.
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Old 08/31/2010, 11:58 am   #13
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I suck at adventure games and have to resort to walkthroughs all the time, including the Sam and Max 1 and 2 seasons, Wallace and Gromnit.

Although it seems TTG gets easier, with only 1 use in ToMI, and none at all for Sam and Max season 3...
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Old 08/31/2010, 01:30 pm   #14
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I don't want to sound arrogant or something, but I think Telltale's games are quite easy. I've never had to use a walkthrough and always switch off the hint function. And I also rarely get stuck for a long time, except for how to get Lincoln's brain in 203 (which is actually one of my favourite puzzles) and how to get the 300 trillion dollars in 106 (which I still think is quite ridiculous). After talking to everybody, looking at everything and trying the obvious, a solution usually presents itself. Sometimes I even have to stop myself from doing the right thing, because I want to know what happens if I do it wrong.

I've played a lot of adventure games so far, and some of them were far more difficult. For example, I think I had to use a walkthrough for each of the old Lucas Arts adventures at least once, which again can be quite frustrating.

So I know it's a thin line between too easy and too hard, but I'm still wishing for Telltale to put out a really challenging game. Maybe they could do it like in MI 2 and 3, where you could set the difficulty level at the beginning.

Although I've been a little disappointed by the puzzles, I'm still a big fan of Telltale Games though, because of the great storytelling, humour, voice acting, etc.
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Old 08/31/2010, 01:36 pm   #15
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Quote:
Originally Posted by Sparifankerl View Post
So I know it's a thin line between too easy and too hard, but I'm still wishing for Telltale to put out a really challenging game. Maybe they could do it like in MI 2 and 3, where you could set the difficulty level at the beginning.
Yeah, but there's hard and hard. The Monkey Island "hard" is not the same that Runaway or Hit the Road "hard"... I mean, some people can't just try to figure out the way of resolving the puzzle during days.

Last edited by Fazz; 05/05/2013 at 11:09 am.
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Old 08/31/2010, 01:45 pm   #16
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I've only played the first Runaway and thought the puzzles were really good, although the difficulty dropped quite heavily in the final chapters. Hit the Road was really unsolvable for me (as also the first Discworld I). But since Telltale have already established a hint function, they could include some harder puzzles and just drop heavy hints for those who don't want to ponder over a puzzle for some time.
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Old 08/31/2010, 02:57 pm   #17
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Quote:
Originally Posted by Sparifankerl View Post
But since Telltale have already established a hint function, they could include some harder puzzles and just drop heavy hints for those who don't want to ponder over a puzzle for some time.
Yeah, you have a point here.
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Old 08/31/2010, 03:35 pm   #18
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I think DoTT must be the hardest LA adventure.
Not only do they got illogical puzzles, but across timezones.

Game was great though, but I probably used a walkthrough 50 times...
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Old 09/01/2010, 09:15 am   #19
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I either use half hints from the start and never get stuck or no hints and get stck on one easy or slightly random puzzle.
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Old 09/01/2010, 01:35 pm   #20
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S3 should probably not require a walkthrough. S1 and S2 is udnerstandable at times. I remember there were some weird spots.

Old adventure games...like walkthrough is mandatory unless you wnat to be stuck for days. I don't play games like that :9.
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