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Old 06/10/2010, 10:15 am   #1
Bloody Eugene
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CSI: 3 Dimensions of Murder Will TT Engine be capable to render photorealistic graphic?

I'm worried that the TT Engine will not be able to deliver high-end graphic that fully respect the high visual standard that the Jurassic Park brand needs. The movie was a milestone about this, but will the TT graphic engine be capable to render lights effects, enough polygons and detailed textures that the project needs?
When JP will be out, another game will be realeased and, although it's a different genre, it will set the graphic standard: i'm talking of Crysis 2.
How will it compare to JP?

The last photorealistic game TT did was CSI: Hard Evidence and although it has clean and nice graphic, it cannot compete with nowadays standards:



One of the two is Crysis 2...

Of course all I've said is completely unnuseful if the plan is to release JP for Wii given its old hardware and its crappy and anachronistic 40mb limit...
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Old 06/10/2010, 10:16 am   #2
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Probably not and I don't really think they should try. It's not really what they do.
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Old 06/10/2010, 10:24 am   #3
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Probably not and I don't really think they should try. It's not really what they do.
Ok, but do you think that the game will not look old with graphics like this in 2010/2011? Or even market appealing?
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Old 06/10/2010, 11:55 am   #4
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CSI was an old game. Old old. Don't you guys get that? They can totally pull off realistic Crysis-like graphics with the TTG tool if they wanted to. It's absolutely possible. Game engines are modular. They aren't stuck in a certain set of restrictions. You can add till your heart's content.
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Old 06/10/2010, 11:59 am   #5
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Quote:
Originally Posted by Bloody Eugene View Post
The last photorealistic game TT did was CSI: Hard Evidence and although it has clean and nice graphic, it cannot compete with nowadays standards
Incorrect. The last one they did was CSI: Deadly Intent this past October.



PS: I'm pretty sure that JA screenshot posted above was either taken on a bad PC or from a really early version of the game, because the game looks much better than that.

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Old 06/10/2010, 07:01 pm   #6
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None of these screenshots have dinosaurs in them
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Old 06/11/2010, 12:13 am   #7
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I've always wondered about this: how much does graphic quality rely on the engine used, and how much on the artists' design? Because I would say, if you fail to create a detailed realistic looking model, no amount of 3D processing power or whatever it's called will be able to make it look good. Or am I looking at it wrong?
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Old 06/11/2010, 12:22 am   #8
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Hey guys I found a photorealistic screenshot. It looks amazing!

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Old 06/11/2010, 12:24 am   #9
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I don't know, the models look a bit waxy to me.
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Old 06/11/2010, 12:34 am   #10
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Lighting is crap.
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Old 06/11/2010, 12:39 am   #11
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That looks terrible. Only games can get away with washed-out graphics like that; if this was in a Hollywood film, it would flop at the box office.
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Old 06/11/2010, 12:44 am   #12
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Then again, I like the idea of an FMV-Renaissance ...
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Old 06/11/2010, 12:50 am   #13
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Quote:
Originally Posted by MusicallyInspired View Post
CSI was an old game. Old old. Don't you guys get that? They can totally pull off realistic Crysis-like graphics with the TTG tool if they wanted to. It's absolutely possible. Game engines are modular. They aren't stuck in a certain set of restrictions. You can add till your heart's content.
You know that this isn't true, right?

All GameEngines i at least have seen have their very own featuresets and limitations. Depending on the aspects you want to replace this either works or isn't supported at all.

Is Crysis looking realistic? Are we talking about CryEngine 1, 2 or 3? Is the TTT able of deferred lightning? ...

It's safe to assume that the new games will look a lot better than CSI but it's also safe to assume that they won't play in the same league like a well done CryEngine 3 game. But less advanced technology doesn't automatically result into bad looking games, not as long as you have a concept/scenes which take this into account. You can always tweak things, at least to a certain degree.

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Old 06/11/2010, 01:58 am   #14
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ok, but do you agree with me that they have to drop Wii version? The 40mb limit is too...limiting!
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Old 06/11/2010, 02:00 am   #15
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Quote:
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ok, but do you agree with me that they have to drop Wii version? The 40mb limit is too...limiting!
The CSI and Sam and Max Wii ports were disc releases, they could do the same with these.
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Old 06/11/2010, 02:13 am   #16
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Yeah, get yourself a disk! :O)

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Old 06/11/2010, 02:25 am   #17
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My God! That disk is HUGE!
...
I think ulitmately, art direction is more important than the engine itself. Thanks to Ryan Jones, MI and S&M (prior to s3) looked fantastic even when the graphics seem a little dated. I'm just hoping these aren't just cheaply made licensed games pooped out for the naive audience.. "oh look, a Jurassic Park game! Little Jimmy likes dinosaurs!" x every mother in the world = easy buck.
Worse case scenario, really.
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Old 06/11/2010, 02:29 am   #18
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I hear they are going to use Extremely photo realistic graphics.

Maybe even like this.
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Old 06/11/2010, 02:32 am   #19
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Quote:
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I'm just hoping these aren't just cheaply made licensed games pooped out for the naive audience.. "oh look, a Jurassic Park game! Little Jimmy likes dinosaurs!" x every mother in the world = easy buck.
Worse case scenario, really.
Nah, Jurassic Park is really a 90s thing. The kids that watched the movies then have now grown up, so the market for these games has grown up as well. Sure, kids might enjoy these games too, but it'd be a mistake to cater only to kids with this, and that's not a mistake I expect Telltale to make. They know what they're doing.
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Old 06/11/2010, 04:02 am   #20
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Quote:
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I hear they are going to use Extremely photo realistic graphics.

Maybe even like this.
ahh we can only hope
*fingers crossed*
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