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Crazy Windmill Mod
Join Date: Aug 2009
Location: Kakariko Windmill Windmill Status: Going Around
Posts: 6,346
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I hope you guys won't mind if I review the last six games I finished.
Kingdom Hearts Birth by Sleep
Holy crap. I couldn't have imagined that a Kingdom Hearts game on a portable system could be this good. The original storyline was very good, and a welcome departure from the rut of the same worlds over and over that we've fallen into. The battle system was amazing, with the Command Deck system adding a very nice layer of complexity that some of the other games are lacking. This was especially evident in the optional boss battles, which were by far the most difficult thing I've experienced in this series.
That's not to say the game doesn't have its flaws, though. Each character's story felt very short, though this is a bit understandable when you stop and consider that each world's story has three acts and the overall story is three times longer than each character's story. And the Command Deck system could get a little irritating when it had to be used continuously, like in the aforementioned boss battles, the problem being that when both the movement and command selection systems are mapped to the same half of the system, it's hard to manipulate both at once, and I found myself using my index finger on the D-pad at a few points, which can get painful after a while. Also, while most of the requisite journal report completion crap was actually pretty enjoyable this time around, the Mirage Arena was pretty ridiculous. I would be more okay with it if we only had to go through each challenge once for journal completion, but it's pretty irritating that you then have to do the same challenges over and over again to reach an arbitrary number of medals.
Overall, I thought it was one of the best games in the series, with a lot of innovations to offer and most of its faults being pretty forgivable. 8/10
Kingdom Hearts
Being the original game, it's sort of hard to compare it to the others and fault it. Nitpicks first. I felt it started out a bit slow. The Destiny Islands sequence doesn't bother me so much, but it feels like it took a little too long to get going once you reach Traverse Town, and the first few worlds aren't terribly exciting. Wonderland is all right, but Deep Jungle tends to feel fairly disappointing, and I always dread having to put up with Olympus Coliseum (the only damn world to be playable in all six games so far). Character growth can also be fairly irritating, with the gaining of new abilities and the AP to equip them feeling pretty unbalanced.
All that said, it's a solid first outing for the series, certainly good enough to hook me. Most of the Disney worlds either stick close enough to the original film plotlines to invoke nostalgia or have compelling original storylines, and the selection of worlds covered a nice spectrum. Maleficent was an excellent choice as a leader for the other villains, and Hollow Bastion had a great atmosphere for the game's climax. Xehanort's Heartless, while not necessarily a great boss in his first couple forms, made for a decent villain, and the original portion of the story was decently compelling and did a good job of tying together the Disney portions.
Overall, not my favorite game in the series by any means, but all together solid. 7/10
Kingdom Hearts Re:Chain of Memories
I'll admit, I wasn't a huge fan of the card system when I played Chain of Memories on the GBA for the first time. By the time I finished Sora's story and got to Riku, I was so burned out on it I just quit. I still had similar feelings about it when I started the PS2 remake some time ago. Then I took a break and started over after playing Birth by Sleep and using the Command Deck system. Suddenly, the card system makes so much more sense. Again, it adds a layer of complexity that the other games don't have. You can't just button mash, you actually have to think about how you've built your deck and what cards you have available to you, either to make the sleight you want or to break enemy cards. Once you wrap your head around it, the system actually becomes pretty compelling, and the changes made to the system for Riku's half of the game and the new strategies they require are a nice game changer.
That said, Castle Oblivion can get tedious as hell. I found that I would begin to favor certain types of room cards, with the result that I would end up going through the same rooms over and over again, until everything started to run together. I understand that this is the PS2 version remaining faithful to what allowed the GBA version (a valliant effort in iteslf) to even function, but it can become repetative and boring. It's also a sharp contrast to the more story-driven games, restricting the story to only certain special rooms and between floors. Riku's story is even worse in this respect, as the story rooms have been mostly eliminated, with most worlds only having one such room that only leads you into a boss battle with little to no context for why you're fighting this boss.
Overall, I had far more fun with it than I expected to, especially after playing the original GBA version, but it has some serious problems getting in the way of really enjoying it. 6.5/10
Kingdom Hearts 358/2 Days
This game was something of a let-down, and a few of its problems can be traced back to making it fit Organization XIII. There's the change from open-world to mission-based, which makes sense for the Organization but takes away a lot from the game. Then there's the almost complete removal of any character interaction or story in the Disney worlds, which again makes sense for the Organization, but removed one of the major components that makes the series good and makes the Disney worlds feel pretty dull at times. Then there's the panel system for stat growth. An interesting idea, but it feels like it gets in the way more than anything else, and playing Tetris to equip myself isn't really my idea of fun. Then there's the challenges, which are just a way to make us play the same dull missions over again but now make some of them criminally difficult.
That said, it does a couple of things well. Some of the story missions with Xaldin in Beast's Castle were a nice nod towards upcoming events in Kingdom Hearts II, and it was nice to have that year gap between Chain of Memories and KHII filled in. The same goes for Roxas's past, as it was hard to care about him in Kingdom Hearts II when he had just popped up out of nowhere. It also made Axel a more compelling and relatable character and made a few nice nods towards the pasts of the Organization members.
Overall, I wouldn't call it a terrible game, but it certainly did a lot wrong and is the weakest in the series for it. 5/10
Kingdom Hearts II
I would probably call this the definitive Kingdom Hearts game. It has everything important to the series, and it has it in good balance. The original storyline takes a bit more presence, and while a lot of people have a problem with Organization XIII, I enjoyed having them as the antagonists and didn't think their presence was too overbearing. The selection of Disney worlds was also a nice balance of old and new and all pretty good choices (with the exception of you, Port Royal), and it was a great move to give each world two sections of story, giving you a reason to return other than item collection.
And speaking of item collection, the game took just about every grinding element and made it all much less annoying this time. Leveling up completely is made easy if you know how to do it right, and with seven Lucky Lucky abilities for a 627.5% drop rate, collecting items for synthesis isn't much of a trouble at all. And most of the minigames were actually pretty enjoyable.
If I want to come up with gripes about this game, I'm going to have to get pretty specific. First, there's Atlantica. As if a poorly executed rhythm game wasn't bad enough, the new songs are all annoying as hell, and the old songs have been redone and are grating to listen to, and then they make you play them all twice. Then there's the three hour prologue as Roxas. I don't have a problem with the premise, just the length. Other than that, my only major complaint is that Port Royal's take on the Pirates story is sort of weak, the undead pirates are annoying as hell to fight, and the character models and voices are...well, bad.
Overall, I'd have to say this is my favorite game in the series. Just about everything it does is done well. 8.5/10
Kingdom Hearts Re:coded
Wow. It seems that they learned from every mistake they made on Days. We're back to a more or less open-world sort of game. The command deck system from Birth by Sleep has been brought over, modified to the DS's controls in a way that makes it very comfortable to use and some nice changes to the melding system. Gone is the panel system, replaced by the infinitely better Stat Matrix. And while all five of the worlds are lifted yet again from Kingdom Hearts and Chain of Memories, the stories have been completely revamped and I found that I didn't mind at all. Even the boss fights, which all felt identical to Kingdom Hearts when I fought them again in Chain of Memories, were made fresh by changing the mechanics completely for each one.
Now the problems. It's short. Very short. The game is supposed to be filled out by encouraging you to go back to worlds you've already been to, playing the story over again, and doing things you couldn't before and completing ridiculous objectives for trophies. That doesn't feel very compelling to me. And the Stat Matrix has its share of problems. Chips can be swapped but never removed, and I always felt like I wasn't getting enough chips, only having gotten enough for 56% of the grid by the time I completed the story. Weapons weren't very good either. I pretty much used the Kingdom Key until I finished the Coliseum, then I used Olympia for the rest of the game until I got Zero-One at the end. I tried using Oblivion, one of the most iconic weapons in the game, only to find that I was taking damage with every hit. It took me a while to figure out why I kept coming close to death.
Overall, I enjoyed what I played of it, but it turned out to be less than I was expecting. While most of this can be understood, given that it's a DS port of a mobile phone game, it still left some to be desired. 6/10
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