Here, I will illustrate why Poker Night's rule is bad more vividly with a hypothetical example:
The player bets $2000.
Max calls.
Strong Bad calls.
Heavy calls.
Tycho raises $200, making it $2200. The pot is now $10,200, which should put how tiny the $200 is into perspective.
The player re-raises all-in. Now all the other characters are forced to make a decision to either forfeit the $2000 they invested or put in all their chips,
just because Tycho put in that tiny raise. If he hadn't put in the raise, the player couldn't re-raise and the others wouldn't be caught in the middle. Thus, Tycho ends up screwing the whole table over (except for you). If Tycho were forced to raise the proper minimum, which would be $2000, then your opportunity to reraise all-in would be more legitimate, because Tycho would be making a greater commitment rather than reopening the betting for no good reason.
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Originally Posted by jp-30
Thanks guys. the issue is in the open for the Telltale guys to consider, and further public discussion on it isn't going to add anything more to that.
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I respect your position as a moderator, but I have to say I have two issues with this.
1) How do we know they are properly evaluating the merits and demerits of implementing the rule in a patch if we don't discuss them openly? I mean no offense to the designers' intelligence here, but that this issue occurred in the first place tells me that it should be explained.
2) This thread is called "Poker rules issues in game" -- i.e., how PNatI fails to implement the rules of poker properly. Since we're discussing a rule that it fails to implement properly, I think this discussion is very on-topic. If we don't discuss stuff like this here, then what's this thread
for?