Why does everyone assume that Gametap is the reason Sam & Max isn't on Steam? How about the fact that Telltale built its own digital distribution channel, Telltale Now, which serves the exact same purpose as Steam? The whole point of using the online space to sell games is to not have to resort to a second party. Why would Telltale sacrifice part of their revenue by putting their games on Valve's service, when they have their own, perfectly acceptable one? Having control over selling your own products is the point of digital distribution. What makes it so worthwhile and exciting is the fact that any company can conceivably make their own service and sell their games their own way. Saying that everything should be under Valve sort of defeats the purpose.
Obviously I'm not saying Telltale's games will never be on Steam or that it makes zero sense for them to ever be there, but what compelling reason is there for that to happen right now? Telltale's system allows for you to re-download games that you deleted or want to put on a different computer just like Steam does. Steam is useful for games like Psychonauts to show up on because it gives games that may not have had the best performance at retail something of a second life, sort of like Telltale offers Ankh and Al Emmo through its service. But Telltale itself is trying to do what Valve is doing with their own games. It's like asking why Valve doesn't have Telltale sell Half-Life. I don't see how Steam would get it out to more people, either...this is the Internet. Telltale's games are as available to Steam users as they are to anyone else. I don't understand why everyone wants the games on Steam so bad in the first place...most of the reasons I've seen were based on inadequacies with Telltale's system that don't actually exist. Sure, it would be convenient for me if every single game I ever bought online were under one service, but I don't exclusively shop at Walmart.
Last edited by Udvarnoky; 02/14/2007 at 05:48 pm.
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