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Back to the Future Hints & Help Are you Marty McFly? I've got something for you: A hint forum.

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Old 12/31/2010, 05:03 pm   #61
PSI Guy
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I THINK I'VE FOUND IT.

Click on the alcohol barrels several times and the normal soup barrel several times, then go to the left. That worked for me.
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Old 01/08/2011, 10:09 pm   #62
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After a few tests, okay several checks, I have discovered the answer to this problem is.... Click the pipe, then go to the corner for the cut scene to happen
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Old 01/08/2011, 10:16 pm   #63
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That didn't work for me, for me it worked when I checked the alcohol barrels and then went left.

I think I'll have to replay the game to check myself just exactly what it is =/
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Old 01/14/2011, 03:32 pm   #64
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Wow this was the most stressful thing for me..even after hitting the pipe! lol..I love back to the future so it didn't matter i would have tried for years lol
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Old 01/21/2011, 03:51 pm   #65
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Hi i got the same problem. Tried clicking on everything for 1.5 hours now, ive followed this thread on how to do it and im used to adventure games like the telltale games, lucas arts and so on.... but nothing. There is a glitch in the game and I would like to see Telltale to fix this. Im not off from my studies very often and i would like to get through this game asap for several reasons. There is a bug in the system.
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Old 01/21/2011, 04:47 pm   #66
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Got the save file from user above. Worked great now with that save file, thanks. And I was right: it is a bug.
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Old 01/23/2011, 01:05 pm   #67
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I've played twice now, and all I've had to do to trigger the scene was walk to the left after the goon brings the barrels inside. I checked the pipe earlier, when going to use the phone.
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Old 02/03/2011, 11:55 pm   #68
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I did some messing around, and it seems to me like it may be based on the hint level that's currently set. I waited for a long time with a 0 hint level, and nothing happened. But when I increased my hint level to 4, the knocking on the pipe cutscene happened immediately.

Unlike most of the other suggestions in this thread, this one makes a little sense. The hint level increases the frequency of certain types of events. These events are usually someone voicing a hint out loud, but presumably they can be any sort of periodic event. It looks like the "frequency at hint level 0" setting for the pipe knocking was set way too low, resulting in, perhaps, the guy only knocking once in a blue moon for people with a hint level set to 0. The fact that you need him to knock on it first, combined with the low knock rate, results in a major design flaw.

This would be an incredibly easy fix, I'm sure. Any idea if there's an official place to send a bug report?
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Old 02/05/2011, 09:01 am   #69
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Quote:
Originally Posted by NattyBumppo View Post
I did some messing around, and it seems to me like it may be based on the hint level that's currently set. I waited for a long time with a 0 hint level, and nothing happened. But when I increased my hint level to 4, the knocking on the pipe cutscene happened immediately.

Unlike most of the other suggestions in this thread, this one makes a little sense. The hint level increases the frequency of certain types of events. These events are usually someone voicing a hint out loud, but presumably they can be any sort of periodic event. It looks like the "frequency at hint level 0" setting for the pipe knocking was set way too low, resulting in, perhaps, the guy only knocking once in a blue moon for people with a hint level set to 0. The fact that you need him to knock on it first, combined with the low knock rate, results in a major design flaw.

This would be an incredibly easy fix, I'm sure. Any idea if there's an official place to send a bug report?
i always set the hint level in telltale games to 0 and had no probs at all with hitting the pipe.
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Old 02/06/2011, 03:22 pm   #70
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Quote:
Originally Posted by PSI Guy View Post
I THINK I'VE FOUND IT.

Click on the alcohol barrels several times and the normal soup barrel several times, then go to the left. That worked for me.

I also did both for the several times like of what you did and i am very thankful that it worked for me too...................
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Old 03/02/2011, 05:56 am   #71
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I have literally tired everything. I have played it on a separate computer, restarted the game and played through the game twice on each machine. I can not get the cut-scene to show. I am at a loss can someone please help.
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Old 03/02/2011, 09:02 am   #72
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Default Solution to Soup Kitchen problem

DO NOT talk to Cue Ball until you have done everything else in the game that you can. If you talk to Cue Ball before you absolutely have to it will cause the glitch. You don't have to talk to anyone or click anything to trigger the cut-scene, you just have to walk around the corner to Emmett.

I have played it through this way several times without a problem after getting stuck the first 2 times I tried it.

I think the bug has something to do with Emmett, and whether or not he's there when you talk to Cue Ball the first time.
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Old 03/11/2011, 08:59 pm   #73
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have you tried walking over and talking to Emmit WITHOUT making the guy spice the soup? In other words, after you see the delivery cutscene, ignore cueball and go straight for Emmit.
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Old 03/13/2011, 11:19 am   #74
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Quote:
Originally Posted by nattybumppo View Post
i did some messing around, and it seems to me like it may be based on the hint level that's currently set. I waited for a long time with a 0 hint level, and nothing happened. But when i increased my hint level to 4, the knocking on the pipe cutscene happened immediately.

Unlike most of the other suggestions in this thread, this one makes a little sense. The hint level increases the frequency of certain types of events. These events are usually someone voicing a hint out loud, but presumably they can be any sort of periodic event. It looks like the "frequency at hint level 0" setting for the pipe knocking was set way too low, resulting in, perhaps, the guy only knocking once in a blue moon for people with a hint level set to 0. The fact that you need him to knock on it first, combined with the low knock rate, results in a major design flaw.

This would be an incredibly easy fix, i'm sure. Any idea if there's an official place to send a bug report?
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Old 03/23/2011, 04:31 am   #75
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Dunno... Both times it worked fine for me and I always have the hint level at 0.
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Old 03/23/2011, 12:08 pm   #76
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Default I think I got it !!!

I think i got it !!

what i did was walk behind emmet and as soon as i held the Left Mouse button and moved the mouse marty began to walk (i haven't done so up til that point)
as soon as he started walking the cutscene started !
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Old 06/05/2011, 08:34 am   #77
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I have tried all of these, none have worked. Are there anyone from Tellgalegames that could provide a fix for this?
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