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Senior Member
Join Date: Dec 2009
Posts: 564
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I'm sorry, but you guys really should try out other "easy games".
NONE of them is as insulting as BTTF. Because when it's that easy, they at least GIVE YOU THE CHOICE on what to do. Lack of challenge doesn't mean it's "lame" by all means, no, sure it can be "too easy", that doesn't mean the whole game is broken and can't be enjoyable, like L.A. Noire and Heavy Rain, for instance. Or even Prince of Persia, you virtually can not die. Does it make it bad ? Well no, it's a good game, just a little short, and too easy. But the controls feel nice, it's beautiful etc... You can enjoy playing it, even if you think it's too easy.
BTTF is not interactive in anyway, you can't do anything.
Given the fact that it was done by fans (at TTG), and not random korean guys trying to follow the movies coming out, how in the world can BTTF be looked at a satisfying thing ?
The story ? The concept is nice, but too stretched out for a 5 part game, in the end the pacing is horrendous, and gets old too fast.
The overall writing ? That's just a joke. They use the "happy coincidence" trick almost EVERY TIME. That's just unbearable. That's lazy writing.
It relies way too much on the fans' indulgence. Yeah having Marty saying a few nice lines, and having Chris as Doc feels cool. Is this enough ? Couldn't we expect more from a game company that says is a) a fan of the adventure genre b) a fan of the movies ? As I said they're not random koreans that have no idea what the hell BTTF is.
Actually, there's nothing I could think that could be worst, if done by fans. Seriously ? What could be worst ?
The graphics ? It's already not in the top 50 of the recent games.
The story ? Seriously, I'm not gonna say it's "super super bad" or anything, but do you really think there couldn't be better with the base material ? They're pro writers, they had Bob Gale (which probably made them do that, they used his "concept" as a whole story for 5 parts... which is terrible), what they did is definitely the least you could expect. A smart way to continue their adventures ? "Oh Marty I'm randomly stuck in the past, my time traveling Delorean will track you through time wherever you are, then you can come to save me. Cauz you know, since you won't have any idea what I was up to, you surely won't screw anything in the past. Asking my family which knows much more about the time travel wasn't a possibility, of course. Oh and the Deloeran just got duplicated in the future, that's why there still is one." Oh ok then. I don't think any fan could actually come up with anything less believable.
The interaction ? Well we're nowhere near Chrono trigger nor Shadow of Memories, are we ? It's close to NONE. No interaction on the way you solve puzzles, no interaction over the story, and worst, sometimes no interaction on the order you "click on stuff" u_u ...
The gameplay ? ... There's absolutely no gameplay. The interface is horrible, Marty's walk cycle is so bad you can't believe it, and yet his run cycle is even worst. The camera angles makes it impossible to play smoothly with a pad, and the mouse control is just even more painful. Great job ! As for the puzzles solving, and getting the plot forward, it's "click that". Incredible.
The characters ? They just feel blank, they don't have much to say or repeat themselves way too fast. Just because they have a funny line once in a while doesn't make it "ok" in my opinion. You can't really know more about them, you can't really get things out of them ... You're forced to follow exactly what they want you to do.
The exploration ? Invisible walls, same areas over and over...
Can you honestly say they brought life to Hill Valley ? For a 2011 game ? Really ? Do you feel like in the movies when you suddenly can't cross this little path on the square ? Don't you think "exploring hill valley" would be more fun than that ? And that you could actually enter a few places instead of having Marty read the headlines all the time ?
The music ? Clearly, the composer that proved himself good enough already is not the problem, but by trying to be "too close" to the original, it just feels boring and repetitive. Worst, TTG re-use them way too much. In the end it's just "meh".
So really, what could be worst, given all they had ?
If "they needed more time" then why didn't they take it ? Obviously they should have realized something was completely wrong in the process. They delayed Jurassic Park to polish it, couldn't they do the same ? Though at this point, it's the game design that is completely flawed, but hey, at least they could have made it better and bug free.
BTTF is not just an insult to adventure games (Monkey island, Dott etc..) it's also an insult to easy interactive games (Blade Runner, L.A. Noire, Shadow of Memories etc...).
So yeah, unlike Star Wars, Dragon Ball, etc..., there aren't tons of BTTF games, so I guess it's harder to "not be a fanboy" with this game.
But though, just "getting a little more of something I like" is just not enough when I knew there were able to do MUCH more.
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