You guys are being silly with your "this is how adventure games are" nonsense. I'm an experienced gamer with plenty of adventure game experience, I've played a bunch of Telltale stuff, and plenty of other stuff in the genre since the 1980s. It's because of this experience that I expect consistency throughout a game, and BTTFTG holds your hand so much, that the one time it slipped up, I didn't realize it until it was too late.
Now that I've had the opportunity to play through the episode a second time, I realize that the way the entire scene is structured is to blame. Specifically, I'm referring to when Marty
discovers Doc is in prison. First you go through an entire long conversation with him that doesn't get into key plot details, which you'd think would be so important that they'd come up first, then you're forced to end the conversation, with the implication being that now the player should focus on gameplay. Only it's a lie, because you can click on the jail cell again to continue your conversation with Doc and learn all about where Doc's been, why the DeLorean still exists, etc. I followed what appeared to be the game's directive to the letter, and by the time I came back to the jail cell to get advice on 1931 Doc's muttering, I didn't notice that the other dialogue options had become available. Part of this, too, can be blamed on the fact that some dialogue options in Telltale games can be repeated infinitely, and by the time I'd come back, it simply didn't occur to me that this was new information. Did I err? Yes. Did Telltale also err? Yes. Is this going to put a damper on the experience of some players, especially those who are much less familiar with the structure of adventure games, who are bound to purchase and play this game once word gets out? YES.
It's just my opinion, and obviously not popular among the Telltale addicts who populate these forums, but this is a different experience than any adventure game which has ever preceded it. This is the official (or as close as possible to official) continuation of a beloved film franchise, and that being the case, PLOT is extremely important. I can virtually guarantee that I'm not the only player who made this mistake, even if I'm the only one to come here and say so.
Edit: As a complete coincidence, I just happened to read this thread: http://www.telltalegames.com/forums/...t=21428&page=6, in which a member by the name of Sugar Rush mentions missing the same part I did, and also was not aware of having missed it until it was explained to him or her.
As for my post count, it's low because no Telltale game has ever motivated me to post on the forums before.
Quote:
Originally Posted by Hassat Hunter
Yet you decide to skip it. Weird, ain't it?
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I didn't
decide to skip anything. I didn't realize I was missing anything, and I wouldn't have even known I did if I hadn't visited these forums.
Quote:
Originally Posted by Hassat Hunter
What's the point if all dialogue is automatically said in a cutscene like you wish? THEN it would really be an interactive movie instead of a game, wouldn't you say?
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Not ALL the dialogue.
KEY PLOT DETAILS.
And here's the thing: BTTFTG
is an interactive movie. There is virtually no game to speak of; this is just "click stuff, win happens." At no point are you ever really influencing the way anything will transpire; interactivity is relegated to occasionally choosing a line of dialogue for Marty which will have absolutely no effect on the outcome of the events which have all been predestined for you. Farmville is more of a game than BTTFTG, because at least in that, you choose which crops to plant, when to harvest, and stuff goes bad if you forget to do so. Don't get me wrong, I'm okay with the fact that BTTFTG is this way, and you should be too. But to pretend that it's NOT merely an interactive movie is dumb.
Quote:
Originally Posted by Hassat Hunter
And yet... you missed important things. Food for thought.
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Because I
didn't click on every single thing my first time through, and was pushed away from discovering crucial elements of the plot, which is in stark contrast to the entire rest of the game, both preceding this section and following it.