Quote:
Originally Posted by Leplaya
^ Its called good work wasted
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Exactly.
And I just don't see why devs and publishers have to overcomplicate things and miss the obvious.
Clearly this game could be ported to the PC (if it was not already coded on the PC! XD) and ditributed digitally, and its unique enough that even if it doesn't make a great profit, it still could cut losses.
If it even fails to do that, (as even digital distribution has quite a few costs), it still gives some good data that can be useful for future projects, (who liked it?, what did people like/not like about it, how successful was it, did people try something similar afterwards?), as well as potentially enriching the profile of those involved, (Schafer may not have made the most commercially successful games, but he has a great rep for making good quality games, and when he eventually makes a hit, its gonna be a big one).
If it was a success, then it could have been ported to the xbox, or ps3 or something.
(See how many version of Dragons Lair there are? There must be a market for it!)
Maybe those involved should form a new studio and try making something similar but smaller on the iphone.