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Old 02/18/2011, 04:25 pm   #1221
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Well... I guess I'll be reading The Walking Dead.
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Old 02/18/2011, 04:36 pm   #1222
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*Hector is being developed by Strandlooper, the dev on the original game. The guys there made an awesome first game that we'll be re-releasing before their all-new episodes 2 and 3. Nobody here at the mother-ship is contributing creative content to the game: it's their humor and their art and it is all the more badass for it.
Could you please clarify something? When you say that Telltale isn't contributing content to the game, are you just talking about Episode 1, or all three episodes?
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Old 02/18/2011, 04:38 pm   #1223
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Could you please clarify something? When you say that Telltale isn't contributing content to the game, are you just talking about Episode 1, or all three episodes?
Before THEIR all-new episode 2 and 3.
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Old 02/18/2011, 04:39 pm   #1224
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All three, will be made by Strandlooper... not TTG.
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Old 02/18/2011, 04:41 pm   #1225
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Could you please clarify something? When you say that Telltale isn't contributing content to the game, are you just talking about Episode 1, or all three episodes?
Rather Dashing is correct: they will be writing, designing and art-ing all of their episodes.
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Old 02/18/2011, 05:25 pm   #1226
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Another thing - when will the Hector trilogy be released? Wikipedia says early 2012, but IGN says 2011.
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Old 02/18/2011, 05:28 pm   #1227
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My thoughts on the announcements:

The Walking Dead: Very excited for this. Has A LOT of potential and I think it could make a great Adventure Game!

Fables: Don't really know anything about this. People who know it seem excited though. I'll look into it.

Hector: Badge of Carnage: This looks brilliant! Can't wait!

Puzzle Agent 2: Hmmm, only a one episode conclusion. This probably means it wasn't successful enough for them to do a whole season, however it least it sold well enough for them to justify finishing it up. I'll pick this up, but for no more than $5.00.

King's Quest: A nice surprise. I played some of the old Serria games back in the day but I always like the LucasArts ones better. I would have thought Space Quest would have been a better fit for Telltale but if this takes off they might end up doing SQ too. I might go back and play through the KQ games I never finished before this comes out.

Overall I'm looking forward to many of these things though I am a bit disappointed in no Monkey Island announcement. However there was no 'no Monkey Island' announcement either so there is still hope I guess.
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Old 02/18/2011, 06:00 pm   #1228
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Rather Dashing is correct: they will be writing, designing and art-ing all of their episodes.
So what the crap are you guys doing?
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Old 02/18/2011, 06:02 pm   #1229
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So what the crap are you guys doing?
A pat at the back. It's pretty crucial.


Also porting and solving compatibility issues I guess, but who cares those, really?
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Old 02/18/2011, 06:26 pm   #1230
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Press release has Hector set at this year.
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Old 02/18/2011, 06:54 pm   #1231
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So what the crap are you guys doing?
Programming resources, production resources, publishing, marketing, sales...

Telltale is evolving into a company that not only lets us, the designers, make great story-based stuff but goes out and finds guys who are doing the things that fit with our vision and helps them out, which I think is pretty cool.
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Old 02/18/2011, 06:58 pm   #1232
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Puzzle Agent 2: Hmmm, only a one episode conclusion. This probably means it wasn't successful enough for them to do a whole season, however it least it sold well enough for them to justify finishing it up.
Not the case. If you remember, Puzzle Agent was put out as part of our "Pilot" program. It then went on to do great business on the iPhone and iPad where it was never marketed as episodic. If you go read the reviews folks like the game but wondered what the deal was with the ending (because we never promised or even mentioned more installments). We felt like we couldn't leave them on the hook with another crazy ending again, so we'll be finishing the story in Scoggins, but that doesn't mean Nelson Tethers and the FBI's Department of Puzzle Research goes away.

Jake, Mark, Graham and I are super stoked about how this story wraps up.
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Old 02/18/2011, 07:09 pm   #1233
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Not the case. If you remember, Puzzle Agent was put out as part of our "Pilot" program. It then went on to do great business on the iPhone and iPad where it was never marketed as episodic. If you go read the reviews folks like the game but wondered what the deal was with the ending (because we never promised or even mentioned more installments). We felt like we couldn't leave them on the hook with another crazy ending again, so we'll be finishing the story in Scoggins, but that doesn't mean Nelson Tethers and the FBI's Department of Puzzle Research goes away.

Jake, Mark, Graham and I are super stoked about how this story wraps up.
If there's a chance of there being more Nelson Tethers games, please don't wrap up the space dream subplot in Puzzle Agent 2!
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Old 02/18/2011, 07:09 pm   #1234
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We felt like we couldn't leave them on the hook with another crazy ending again, so we'll be finishing the story in Scoggins, but that doesn't mean Nelson Tethers and the FBI's Department of Puzzle Research goes away.
So, this isn't necessarily the end for ol' Tethers?
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Old 02/18/2011, 07:24 pm   #1235
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One thing I've noticed that stands out about Telltale is that they are able to develop all these titles from separate and known properties, while still keeping 'the feel' of each and the individuality of each property intact.
That's pretty impressive (to me).

These five new announcements are a lot to take in at once, especially since I'm just settling in with the Universal licenses.

The only worry I'd have is that Telltale will 'change' (or grow, or morph, and all your anecdotes about change, yes, we've heard them) from an adventure game company.

I guess that's kind of an annulled fear, though. They're known for what they do, and that's probably why they're sought out.

So, congratulations on all your new licenses Telltale!
Looking forward to many memorable hours in your worlds.
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Old 02/18/2011, 07:34 pm   #1236
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I think I'll probably get Puzzle Agent 2. I'm not really interested in any of the rest, but hey, I've got 60 dollars worth of credit with them so you never know.
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Old 02/18/2011, 07:39 pm   #1237
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Originally Posted by seanvanaman View Post
Not the case. If you remember, Puzzle Agent was put out as part of our "Pilot" program. It then went on to do great business on the iPhone and iPad where it was never marketed as episodic. If you go read the reviews folks like the game but wondered what the deal was with the ending (because we never promised or even mentioned more installments). We felt like we couldn't leave them on the hook with another crazy ending again, so we'll be finishing the story in Scoggins, but that doesn't mean Nelson Tethers and the FBI's Department of Puzzle Research goes away.

Jake, Mark, Graham and I are super stoked about how this story wraps up.
That sounds fantastic! I loved the first game and look forward to more stories after this conclusion!
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Old 02/18/2011, 08:34 pm   #1238
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Is Puzzle Agent heavily Twin Peaks-esque or is it just a little bit on the surface? I want answers from REAL Lynch fans here!
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Old 02/18/2011, 09:10 pm   #1239
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Uh Oh, TellTale entering a deal with Activision? This can obviously mean two things:

1) The game do well, Activision buys TellTale and becomes another corporate rehash studio and never speaks to fans again.

2) The game does ok-ish, Activision buys TellTale, decides they arn't doing well and shuts down TellTale Games.
There is a third option.

3) After quite a bit of internet speculation and anticipation for the game, Activision drops it from their release schedule and cancels it without actually saying it's cancelled, Telltale continues work on the game in the meantime, finds a different publisher who promotes the HELL out of the game, only for Activision to try to sue them for copyright violations to try to stop them from releasing the game, subsequently losing the suit and what little respect they still had from gamers, and finally end up releasing a game that's an obvious knockoff of the game they were trying to stop from being released over a year later.
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Old 02/18/2011, 09:11 pm   #1240
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Great news, but I have a REALLY hard time understanding why somebody who has the opportunity to grab a Sierra license would take King's Quest instead of the greatest game series of all time (all genres included): Gabriel Knight. But who knows what happens in the future. It will still be really fun to play a modern version of King's Quest.
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