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Originally Posted by Woodsyblue
The simple truth is that all games are easier now than they were twenty years ago. Adventure games are not alone. Mario Galaxy is a cakewalk compared to the original Mario Bros. Your modern day shooter can't even be muttered in the same breath with Wolfenstein.
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I would like to say this is just an opinion, but the facts are against you. For one thing, it is impossible for all games to be easier than they were twenty years ago. It's even impossible for most games to be easier than they were twenty years ago. Mario Galaxy 2 is a bitch in the difficulty area. Syberia 1 and 2 are very difficult adventure games that still manage to find a great balance. Every Megaman game ever made, and every Zelda game ever made are all incredibly hard. That's way more than over a dozen games listed just there, if we're just talking the last decade. Oh, and as far as Wolfenstein..really? I always found Wolfenstein to be fairly easy, as well as Doom and Doom II, but that's just me. I could keep listing games, but I think I've made my point.
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Turning away potential costumers because their games are too hard doesn't serve anyone.
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There is a difference between making a game too hard and making a game hard enough to give you the option of thinking. I don't think Telltale even knows how to make a game too hard, and to be honest I wish they did. Because if they did they would also know how to find a balance between too easy and too hard, but they obviously can't. Heehee, they can prove me and countless others wrong if they want though. You want to know one of the best examples of a not too easy-not too hard 3D adventure game-ish puzzle I've played? It's from Conker's Bad Fur Day, in the caveman world. You have to get into a giant stone T-Rex head. To do this, you have to go into another room, and sit on a giant egg to hatch it. Then you have to lead a baby T-Rex back to the stone head room, and then use your slingshot to hit a button to raise a stone slab off of an altar. Next you have to lead the baby onto the altar. Then you have to hit another button with your slingshot to cause the stone slab to drop, killing the baby T-Rex and serving as a sacrifice to open the T-Rex's mouth. However, the tongue that rolls out is covered in mucus and you can't cross it. Mucus is also coming out of its nostrils. A monk with a stone tablet walks out of the mouth when it opens. You have to stand on the monk's tablet, at which point he'll fling you up onto the T-Rex's snout. Then you have to drop down into each nostril when it's not steaming, and pour pepper into each one to cause him to sneeze, relieving the mucus and allowing you passage into the head. There you go, a perfect 3D adventure game puzzle, and it only required jumping (platforming) once, and that was just to get onto the monk's tablet. Sh-boom! Oh, and that was from a game from 2001, within the last decade.
And I didn't even realize that this was The Walking Dead topic until I finished this post...