Quote:
Originally Posted by waroftheworlds01
I just finished playing a little bit of Back to the Future and I have to say I like it. They don't really make games like this any more.
|
Actually, they do. Most of Telltale's (non-poker) games are like this, and there are quite a few indie companies, especially in Europe, that focus on games where you have to "try and figure out what item or what collection of events you have to piece together in order to advance the plot/game", AKA adventure games. But few of the major game publishing conglomerates produce adventure games these days, and die-hard adventure game fans always wish there were more.
Quote:
Originally Posted by waroftheworlds01
... made me nostalgic for the time when I used to play a PC game called "The Dig".
|
Aahh, The Dig. The turtle puzzle

. The last adventure game Lucasarts made for Mac

. That
was a hard game. Still have my box and CD and re-played it a year or two ago with SCUMM.
Quote:
Originally Posted by waroftheworlds01
In Jurassic Park, you need urgency. You need danger. You need the feeling that you have to survive. I swear, If the Jurassic Park game has a moment where you're in a room with a raptor trying to break in through the glass to get you. There better be a time limit. Cause it will just be silly to have the raptor trying to break through the glass for hours and hours while you try to figure out that you need a ladder to crawl up into the vents.
|
Telltale's comments in the GameInformer article seem to indicate that they understand this. It'll be interesting to see how they handle it. There is a segment of the adventure game fan-base that dislikes game-over events. (Personally, as I like adventure and action games equally, I'm no stranger to dying before time runs out, or a soldier/monster/alien takes me out from behind, or I lose all my marbles, or I fall in burning lava, etc.

) Tell me, though, in the hypothetical Jurassic Park game, what do you think should be the consequences when one dies? A gruesome cut-scene and just start at that segment over again? Or something more and/or different?