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Old 02/18/2011, 01:37 pm   #81
waroftheworlds01
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http://pc.ign.com/articles/115/1150928p1.html

Ign talks about Jurassic park and it's gameplay here. Sounds like QTE to me. I know some of you don't like it but I loved Heavy Rain and I think this game is going to be awesome. So Like it or not, it's going to be awesome. lol
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Old 02/18/2011, 01:39 pm   #82
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Another article: http://www.escapistmagazine.com/arti...-Jurassic-Park
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Old 02/18/2011, 01:42 pm   #83
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Whoa, he's playing it on XBOX!!!

"Telltale is busy working on getting the game on as many platforms as possible and here's hoping that Microsoft allows them to sell it on Xbox Live Arcade soon."


They all seem to be enjoying it. That's a good sign
I can't wait to see these death scenes. lol

Last edited by waroftheworlds01; 02/18/2011 at 01:46 pm.
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Old 02/18/2011, 01:50 pm   #84
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Quote:
Originally Posted by waroftheworlds01 View Post
Sounds like QTE to me.
http://www.destructoid.com/jurassic-...s-194459.phtml

Quote:
Everything I've just described all requires correct button presses as they pop up on the screen to complete. Tapping the buttons, rotating the joystick -- all the usual stuff you see in QTE sequences are present. Messing up the QTE moments will result in some pretty damn brutal deaths.
Yup.

Quote:
While getting killed doesn't have a serious consequence (you're put right back into sequence)
So it's like Heavy Rain in that it has QTE's, not so much in that deaths have story consequences.

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Old 02/18/2011, 01:59 pm   #85
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I expected as much. It would have been cool to have branching storylines but I'm happy with what we're getting.
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Old 02/18/2011, 02:30 pm   #86
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GiantBomb had a quick look http://www.giantbomb.com/quick-look-...-park/17-3818/
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Old 02/18/2011, 03:00 pm   #87
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The demo has the wrong roar too
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Old 02/18/2011, 03:12 pm   #88
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http://www.ign.com/videos/2011/02/18...-death-montage

Painful but funny
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Old 02/18/2011, 03:17 pm   #89
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So, how will the QTEs work for keyboard and mouse?
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Old 02/18/2011, 03:20 pm   #90
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LOL I just finished watching that one myself. I can't wait to see the deaths involving Raptors and Dilos (if they're in the game)

The mentioned in some of the articles that the woman is dealing with some type of posion. I know in the movie but the only posioness dino was Dilo. But in the book the compys had a posion bite as well. Maybe the new dinos are simular to the compys if they're not compys themselves.
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Old 02/18/2011, 04:41 pm   #91
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My fears have been materialized...
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Old 02/18/2011, 05:08 pm   #92
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I loved Heavy Rain. It has no replay value whatsoever but I loved it the first time.

Give it a chance.
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Old 02/18/2011, 05:21 pm   #93
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Quote:
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Give it a chance.
Seriously, even P&C would have been better than QTEs for everything. A Jurassic Park game demands a little freedom of exploration. The fact that you don't control your character is a big letdown.
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Old 02/18/2011, 05:22 pm   #94
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Quote:
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Seriously, even P&C would have been better than QTEs for everything.
Who said it would be QTEs for everything? Action sequences, I can buy that. Exploration, I wouldn't think they'd use it for that.
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Old 02/18/2011, 05:26 pm   #95
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Who said it would be QTEs for everything?
The gameplay video.
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Old 02/18/2011, 06:00 pm   #96
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I just don't understand it. Telltale has done what no other video game company has done before and they DID stop to think if they should.

What we're getting is a story driven Jurassic Park game. We'll have a story that is parallel to the orginal film (The Best One). We get to see diffrent parts of Isla Nublar. We get to interact with the enviroment, solve puzzles, we encounter awesome dinosaurs, the dinosaurs have the same look as in the first film, we're getting awesome death scenes, we're getting dark enviroments, the game has impressive graphics (Compared to BTTF), it's not cartoonie, it has a serious tone, we're even getting a new dinosaur that wasn't in the movies so we have a mysterious element to the game.

And you shoot down all the awesomeness just because the gameplay is built around QTE's? I really hate when games get shot down just because they're not FPS or sandbox. It's totally ridiculous.
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Old 02/18/2011, 11:30 pm   #97
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And you shoot down all the awesomeness just because the gameplay is built around QTE's? I really hate when games get shot down just because they're not FPS or sandbox. It's totally ridiculous.
Who wants it to be an FPS or sandbox game? We just want it to be an adventure game, not a movie with QTEs in it.

The gameplay video on Giantbomb confirmed my fears. "We have removed the tedious aspect of walking around"... really? You guys sat in a room and said "what I really hate about video games is exploring the environment and having control over my character." I mean... I don't get it.
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Old 02/19/2011, 12:01 am   #98
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Watching the Demo on Giant Bomb, how you're moving around scenes reminds me of Killer 7 somehow.
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Old 02/19/2011, 01:05 am   #99
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Quote:
Originally Posted by waroftheworlds01 View Post
And you shoot down all the awesomeness just because the gameplay is built around QTE's?
Maybe because the gameplay is one of the most important parts of a game?

Quote:
Originally Posted by waroftheworlds01 View Post
I really hate when games get shot down just because they're not FPS or sandbox. It's totally ridiculous.
Do you think I expected a game from Telltale to be a FPS or Sandbox?

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Originally Posted by StingingVelvet View Post
Who wants it to be an FPS or sandbox game? We just want it to be an adventure game, not a movie with QTEs in it.

The gameplay video on Giantbomb confirmed my fears. "We have removed the tedious aspect of walking around"... really? You guys sat in a room and said "what I really hate about video games is exploring the environment and having control over my character." I mean... I don't get it.
This.
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Old 02/19/2011, 01:20 am   #100
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I don't have a problem, with Heavy rain, but if there is no character movement..and or Charachter movement then it sounds like a little more than a interactive movie.
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