There may be a role for dying in my game for sure. I mean, the villain of the story is an 8 foot shadow with a suspended skull for a face. I don't want "King's Quest" level dying, but there have to be critical moments of the game where dying is possible.
But the vibe, I think, is totally achievable. The eeriness of the castle, for instance, and that moon with the circles of purples shades. I want to be able to hit those notes.
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"Hah! It's like we don't even have feelings. Now pardon me while I recline in my huge executive chair and guffaw, cigar in-hand. "
"ill just go with what Winslow always when something that funny about a location in monkey island is said"
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