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Back to the Future Discussion The place to discuss all things related to Back to the Future: The Game, and anything else BTTF.

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Old 02/16/2011, 07:54 pm   #1
Chappps
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Telltale Texas Hold'Em Get Tannen "Completed" Spoliers Galore

Hey all, Just finished Get Tannen and thought is was pretty awesome.

The ending seemed pretty weird, but whatever. It is a time traveling story after all. Leave your commentes about what you thought of episode 2.
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Old 02/16/2011, 09:38 pm   #2
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Default "Get Tannen!" REVIEW thread

Just like the ("It's About Time" REVIEW thread), post you impressions and reviews here.
Don't forget the spoiler tags!
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Old 02/16/2011, 10:21 pm   #3
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Default Episode 2: while contrived, one enexcusable flaw

I am up to this point at the moment.. but couldn't help but vent here..

That dialog trap outside the speakeasy.. really.. it that what its down too now? Horrible excuse for gameplay.. almost a guaranteed timewaster to boost the overall time it takes to beat the game..

not a shred of logic involved.. you basically just have to randomly guess the answer.. i'll forgive the fact that you keep going up to to the same door with the same guard keeper with the wrong answers.. but.. lame is lame..

EDIT: yes i spelled it wrong.. cant correct
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Old 02/16/2011, 10:22 pm   #4
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It's not random. Don't blame the designers if you couldn't solve it yourself.

You have to pick the answer that BEGINS with the same word or partial word as the doorkeeper's line ENDS.
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Old 02/16/2011, 10:23 pm   #5
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Just finished episode 2... Loved the storyline in this episode just like the first... There was a couple situations where I was stuck for a bit but was able to figure it out!

I don't really want to say more as i don't want to spoil anything.

Otherwise, I found it shocking that I actually finished the episode in 3 hours... A little too quick.... I'll probably replay it again to see what the other choices lead me to...

All in all another great episode
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Old 02/16/2011, 10:25 pm   #6
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The note that you get left on the bar before the speakeasy opening pretty much shows what you need to say to get in without guessing...
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Old 02/16/2011, 10:29 pm   #7
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I wont spoil anything you couldn't get from the trailer;

the flying delorean was cool. Similar game play to the first episode. Overall I am enjoying these episodes.
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Old 02/16/2011, 10:32 pm   #8
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Nothing too shocking i guess, if you read the predictions thread, most of the things that happen in the episode were predicted by fans but the flying delorean was a pleasant surprise. It does kind of suck that we will inevitably have to be back in 1931 in episode 3 or 4 but at least we are getting different looks at 1986.
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Old 02/16/2011, 10:35 pm   #9
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Quote:
That dialog trap outside the speakeasy..
This was actually my favorite puzzle in the whole game.

(And I didn't see the note. Still managed to figure it out, and appreciated that I had to use my brain a little!)

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Old 02/16/2011, 10:35 pm   #10
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I thought, it was alright, not the best not the worst just..alright.
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Old 02/16/2011, 10:43 pm   #11
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I liked the story for this one better than episode 1, though I felt episode 1 had more to do. But so far the game has been pretty fun.
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Old 02/16/2011, 10:53 pm   #12
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Yeah, it was pretty easy to figure out what was going on even without the note.
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Old 02/16/2011, 11:00 pm   #13
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I don't think it quite captured the BttF feel as well as the first episode, but the story, characters, and dialogue were still fun. The puzzles were a little bit more interesting and complicated than in the first episode, but still not that difficult. Overall, it was really entertaining, and I'm looking forward to episode three.
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Old 02/16/2011, 11:12 pm   #14
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I happened to like the puzzle, it reminded me of the gamblers club door puzzle in Monkey Island 2. (good times)
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Old 02/16/2011, 11:15 pm   #15
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Things I noted throughout the game:

- Emmett is an all-around good guy, science freak though he is, at this age (which, as the movies show, does carry over into his old age, First Citizen notwithstanding). Notice that, when Einstein gets stuck on the roof and his flying car has crashed, his FIRST priority is getting the dog down; not for a moment does he consider doing anything else until he's sure the dog is safe (now, once the dog's safe, the car does, of course, become priority 2...)

- I actually had trouble finding the path to the speakeasy/soup kitchen.

- Did we really, really, REALLY have to hear all of Edna's song? Ugh. I'm a (non-professional) music writer and singer. It was torture. I seriously had to plug my ears.

- Both Emmett's flying car and the DeLorean wind up crashed into billboards the exact same way.

- If you talk to Doc and ask him to explain the plot, even he seems a little confused as to how Einstein wound up in the DeLorean at just the right time. I'm suspecting this is no coincidence, but we probably won't find out until episode 5.

- You keep the chloroform bottle after emptying it but never use it. I don't think this is a red herring item, but a chloroform bottle? Is that going to be a recurring-between-episode item when the tape recorder isn't???

Bugs I noted:

- Cue ball came down while Matches was fumbling for the switch, which messed up the scene a little; the "ice cream" decorations did not disappear before Matches went back to interrogating. Nothing major, gameplay-wise, though.

- Early in the episode, people kept calling me different names! Edna was the worst case of this; she called me Sonny Crockett several times, and I'm pretty sure I was Michael Corleone at once point too. Eventually, they settled on Harry Callahan (the last time Episode 1 was played on my computer, Harry Callahan was the choice made, although that game was not completed.)

And this was just weird:

- When Emmett was on the speakeasy roof, how did he manage to teleport down every time I looked at his flying car controls, and then teleport back?
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Old 02/16/2011, 11:19 pm   #16
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Okay story, but both easier and shorter than the first episode. I only got stuck a few times, all of which were either because I managed to miss something totally obvious or because of something that was just poor design. The penultimate puzzle was an egregious example of the latter (to be specific, the part with getting Edna out). For the most part, the game told me exactly what I needed to do and I just followed along on rails. I can think of exactly one puzzle that struck me as having a decent solution, both because it wasn't immediately obvious and because it required an inventory item that had been mostly forgotten, and even then it wasn't exactly great, it just stood out above the rest.

tl;dr: Telltale's done it again, and I don't mean that in a good way.
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Old 02/16/2011, 11:24 pm   #17
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My only gripe was the bugs with people calling me by different names all the time. I mean, I love this game so far, but stuff like that just brings you out of the game. It just seems like a flaw that could have been easily fixed but was looked over. If Harry Callahan is the correct choice for the name, then don't make the other options even available =/ Just think this could have been an avoided bug.

And yes, I agree with the bug about Emmet's teleporations. Maybe he invented something we don't know about :O

Aside from that, I'm pretty happy with the story so far. As far as constantly going back to 1931, I kinda of assumed this would happen, as it seems to be the focal point of the story. So it only makes sense. Would I like to see more time periods? Of course! But I would rather them focus on one good story at a time. And maybe, they will make more back to the future games down the line

All in all, I enjoyed this episode, I love the characters, and I can't wait for the next episode
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Old 02/16/2011, 11:30 pm   #18
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Btw who is according to the credits responsible for the episode (direction, game design)?

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Old 02/16/2011, 11:39 pm   #19
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I thought it was better story-wise than Episode One but the puzzles played themselves again. Still, I enjoyed the story enough that it didn't irritate me as badly as it did in Episode One.
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Old 02/16/2011, 11:39 pm   #20
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I love the fact that Kid Tannen's caricature-drawing goon is named Zane, an obvious reference to Billy Zane, who portrayed one of Biff's posse in BttF I&II.

The puzzles were fun, though not terribly hard. I thought there was going to be a puzzle involving the roulette table in the Speak Easy, so I was slightly disappointed when nothing materialized.

Emmett's rocket car crashing into the billboard moon was a great Jules Verne reference.

And the cliffhanger, oh man, the cliffhanger...!
but does this mean that the "Lord of Time" design from the concept art wallpaper has been eschewed in favor of this bald version? that would make me very sad
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