Drama, and why it needs conflict.
Anyone who is a fan of The Walking Dead comics and or TV show knows that the story is as much about the interpersonal interactions of the group and its members, as it is about the crisis/crises surrounding them.
From zombies, criminals, and the insane; Rick and his band of survivors have faced much hardship throughout their travels and quest for survival.
Now I agree with what little has been said on these forums, The Walking Dead can be a great game about story... but like all drama it needs conflict. And most of the time in games conflict is action... not just words. And though the action of the drama can come from avoiding conflict, i.e survival. Running can only get you so far, eventually you must turn and take a stand.
I am not saying that it has to be Left 4 Dead or the Killing Floor, in fact I don't want it to be. But Telltale please don't do what your doing with Jurassic Park and make the action take place via QTE's. We can have hours of scrounging, travel, and survival in the wastelands with interpersonal relationships and quarrels with the rest of humanity... but we can also have bite sized moments of action? The retort of a rifle, the boom of a shotgun?
I realize that for now this is secondary, for we know so little about the game itself as of now. But this thread can serve as a place for open discussion about the games potential gameplay.
Am I right? wrong? in-between? Please comment.
Last edited by Lost Cipher; 02/19/2011 at 08:15 pm.
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