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King's Quest Discussion (closed to new posts) This is the spot to speak your mind on King's Quest.

 
 
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Old 03/09/2011, 08:47 am   #141
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I dearly love AGDI remakes, but which fan projects made the Lucasarts adventure game revival possible? I'm referring to:

- Tales of Monkey Island
- Monkey 1 and 2 remakes
- Older games available on Steam and Direct 2 Drive
- Fate of Atlantis included in Staff of Kings

Following the logic in this thread, it must have had something to do with fan games, no?

AGDI (talented artists and beautiful people) sometimes bring up their download numbers as proof of guaranteed profit if they were given the license, but to be honest, less than million free downloads for KQ1 and 2 combined across 8, 9 years isn't really that impressive. Or rather it is, but most likely not enough for the publisher of Call of Duty (2,5 million copies sold in the first 24 hours) to notice.

Again, I'm such a fan of fan games that I could make fan games based on fan games, but I really don't understand the view that barely anybody would even know what KQ is anymore if it wasn't for AGDI and POS.

Last edited by Radogol; 03/09/2011 at 09:05 am. Reason: changed 9, 10 to 8,9
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Old 03/09/2011, 09:02 am   #142
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Nobody's expressing that view though. Just saying that fan games have helped a bit with keeping the awareness of the games alive. There are people (not everyone, I'm not claiming that for one second) who played TSL or one of AGDI's or IA's King's Quest games before ever buying or playing any of the originals.
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Old 03/09/2011, 09:05 am   #143
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There are people (not everyone, I'm not claiming that for one second) who played TSL before ever buying or playing any of the originals.
Those poor people.
I excluded AGDI and IA as they know how to maintain that sweet, magical KQ feel and atmosphere even if they added story elements or details.
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Old 03/09/2011, 09:07 am   #144
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Originally Posted by Radogol View Post
I dearly love AGDI remakes, but which fan projects made the Lucasarts adventure game revival possible? I'm referring to:

- Tales of Monkey Island
- Monkey 1 and 2 remakes
- Older games available on Steam and Direct 2 Drive
- Fate of Atlantis included in Staff of Kings

Following the logic in this thread, it must have had something to do with fan games, no?

AGDI (talented artists and beautiful people) sometimes bring up their download numbers as proof of guaranteed profit if they were given the license, but to be honest, less than million free downloads for KQ1 and 2 combined across 8, 9 years isn't really that impressive. Or rather it is, but most likely not enough for the publisher of Call of Duty (2,5 million copies sold in the first 24 hours) to notice.

Again, I'm such a fan of fan games that I could make fan games based on fan games, but I really don't understand the view that everybody would even know what KQ is anymore if it wasn't for AGDI and POS.
Comparing the revival of a commercial KQ game with lucasarts games is like comparing apples and oranges. The LA games were revived once they have gotten a new president. The president of LA during the early 2000s' era didn't like adventure games, and instead wanted the company to focus on the various SW games. Even then, adventure games like Full Throttle was completely different; it was more of a beat 'em up game.

IMO, the cancellation behind the Freelance Police and the former LA employees leaving LA to form TTG is what aid the revival of LA games. Clearly, the cancellation of FP resulted in TTG making S&M season 1. There are other factors in it as well, such as LA getting a president who didn't mind the company making LA adventure games.

Saying that the AGDI and TSL games didn't affect Activision's decision to revive KQ at all is also a stretch - I remember reading rumors somewhere on here that Activision originally wanted to sell the KQ license to another publisher, much like how they sold off the LSL ip to Codemasters.
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Old 03/09/2011, 09:13 am   #145
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IMO, the cancellation behind the Freelance Police and the former LA employees leaving LA to form TTG is what aid the revival of LA games.
I'm not sure what you're saying. The cancellation of LA's final adventure game led to revival of LA adventure games six years later?
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Old 03/09/2011, 09:14 am   #146
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The Sierra games were revived once Sierra had gotten a new president. The president of Sierra in the late 1990s and the CEO of Vivendi during the early 2000s' era didn't like adventure games, and instead wanted the company to focus on the various action and RPG games. Even then, adventure games like LSL: Magna Cum Laude was completely different; it was more of a beat 'em up game.

IMO, the re-release of the original games in 2006 and again in 2009 and 2010 on Steam and GOG is what aid the revival of KQ. There are other factors in it as well, such as Activision's CEO being a fan of Sierra adventure games in his youth and commercial adventure games being relatively good sized hits (for a supposedly dead genre).
See what I did there?
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Old 03/09/2011, 09:19 am   #147
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See what I did there?
So we are saying that Bobby Kotick is a fan of Sierra? LOL Wow!

At this point, I think some ppl are just trolling.
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Old 03/09/2011, 09:26 am   #148
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So we are saying that Bobby Kotick is a fan of Sierra? LOL Wow!

At this point, I think some ppl are just trolling.
http://www.escapistmagazine.com/news...n-Games-Sucked

"Bobby Kotick has become the bogeyman of the games industry these days. There's no one man that gamers love to hate more (other than Thompson, J. or Atkinson, M. of course), which is interesting because he's also undoubtedly one of the most powerful figures in gaming right now. But it seems that you can't turn a corner without gamers and press alike blaming him for every single wrong in the industry from the lack of dedicated servers in Modern Warfare 2 to, I don't know, killing babies in Dante's Inferno.

Which is why it's interesting that the guy comes off so... well, reasonably in the feature interview in the latest Game Informer. There's some interesting stuff in there, from his experience addicted to Sierra games in college to his entrance into the industry in the '80s, but also on more relevant stuff, like Kotick's thoughts on franchises, the value of new IP, etc. This same interview has generated news already, from the existence of a new DJ Hero, to a prediction about PC developer Blizzard that went very, very wrong."
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Old 03/09/2011, 09:29 am   #149
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Holy shit! Great find!
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Old 03/09/2011, 09:30 am   #150
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I'm not sure what you're saying. The cancellation of LA's final adventure game led to revival of LA adventure games six years later?
What I mean is that the cancellation of Freelance Police led former Lucasarts employees to form TTG and acquire the Sam and Max license. Regardless of people's opinions on TTG's S and M, it was rather successful for an adventure game that pioneered episodic gaming. The success of S&M could be one of the main factor why LA approached TTG to make TMI. The other main factor is Jim Ward resigning.

IMO, the six year gap is because of how Jim Ward, Pres of LA at the time didn't like adventure games and wanted to focus on SW games - he took over as president in 2004, the same year that freelance police was cancelled.
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Old 03/09/2011, 03:35 pm   #151
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I'm tired of reading Anakin's posts. Does this forum have an ignore feature like other vBulletin boards?

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Let us root for the best outcomes and not give up until the game is well and truly over!
No thanks. I'm not a follower.
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Old 03/09/2011, 03:53 pm   #152
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I'm tired of reading Anakin's posts. Does this forum have an ignore feature like other vBulletin boards?



No thanks. I'm not a follower.
Why are you even here? You already decided you aren't going to like the game. Don't even bother playing it.
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Old 03/09/2011, 06:21 pm   #153
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Personally AGDI's works with the King's Quest series is some of the best fan based work I've seen ever. Even back in 2001 I couldn't believe the work they did with KQ1VGA even though it was mostly a 1:1 remake. And then they turned KQ2 (one of worst games in the series in my opinion) into a storyline that competed with KQ6 (one of my favorites) Personally I'm curious how the Telltale KQ game will come out but I don't see the point in slamming AGDI seeing how they've done an impressive job with all of their work.
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Old 03/09/2011, 07:28 pm   #154
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Why are you even here? You already decided you aren't going to like the game. Don't even bother playing it.
I'm here because I'm trying to steer the project in the right direction. I doubt it'll work but it's worth a shot. When I say "I'm not a follower" I mean that I'm not just going to blindly accept anything Telltale throws at me related to franchises I love in exchange for my money.
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Old 03/09/2011, 07:40 pm   #155
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Personally AGDI's works with the King's Quest series is some of the best fan based work I've seen ever. Even back in 2001 I couldn't believe the work they did with KQ1VGA even though it was mostly a 1:1 remake. And then they turned KQ2 (one of worst games in the series in my opinion) into a storyline that competed with KQ6 (one of my favorites) Personally I'm curious how the Telltale KQ game will come out but I don't see the point in slamming AGDI seeing how they've done an impressive job with all of their work.
People weren't so much slamming AGDI's work since they did do an impressive job with the games. Just that the announcment that TTG has acquired the license and how AGDI reacted to it, divided some people here on the forums.
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Old 03/10/2011, 03:03 am   #156
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I do get where the sourness of some people comes from. Fan groups have spent a lot of time in creating their KQ games and some have even geared towards commercial prodcution with other games, so they might have had dreams of continuing KQ commercially as well. But now that's off the table, at least for now.

But be it any case, any future KQ game, be it 3D or 3D, would have been different from the originals. For one thing, the graphics would be much higher resoultion in 2D games, instantly making the looks different. And that was what Sierra did as well, developed their games along the tech, not against it, like some fans seem to be wanting.

In the end, what matters most, is the atmosphere of the game. If TTG decides to do a KQ game with atmosphere of Monkey Island, the game is doomed. But as far I'm concerned, TTG has managed to do different kind of atmosphere in their different products. So here's hoping for the best.
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Old 03/10/2011, 05:44 am   #157
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People weren't so much slamming AGDI's work since they did do an impressive job with the games. Just that the announcment that TTG has acquired the license and how AGDI reacted to it, divided some people here on the forums.
Ah, I've just seen a couple posts calling AGDI's work "amateurish" which I highly disagree with. I know that doesn't represent everyone but considering this day and age with "Call of Duty" 13, I'm grateful to see Adventure Games produced.
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Old 03/10/2011, 08:20 am   #158
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Why are you even here? You already decided you aren't going to like the game. Don't even bother playing it.
I think a number of us are here because we feel like we should voice our opinions on how we think a KQ game ought to be different from the traditional Telltale setup. Sure Telltale will have plenty of customers just because they're Telltale, but they'll lose a lot of long-time KQ fans if they just put a KQ skin on a Back to the Future type game.
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Old 03/10/2011, 08:41 am   #159
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I'm tired of reading Anakin's posts. Does this forum have an ignore feature like other vBulletin boards?
In case you haven't found out yet:
http://www.telltalegames.com/forums/...?do=ignorelist
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Old 03/10/2011, 09:48 am   #160
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Why are you even here? You already decided you aren't going to like the game. Don't even bother playing it.
oh, the irony in this post. I'll make sure to point you to this exact post in the future, because I know it will come in handy.
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