The Walking Dead Law and Order Legacies Jurassic Park Back to the future: The Game Puzzle Agent Sam & Max Tales of Monkey Island Wallace & Gromit's Grand Adventures More Telltale Games
Forgot your password?
No worries, we can help!

The Walking Dead

Go Back   Telltale Games Forums > Nelson Tethers: Puzzle Agent > Puzzle Agent Discussion

Puzzle Agent Discussion What is the mystery of Scoggins, MN?

Reply
 
Thread Tools Search this Thread
Old 02/28/2011, 10:46 am   #1
waroftheworlds01
Senior Member
 
Join Date: Aug 2010
Posts: 866
Default What do you want to see in Puzzle Agent 2? (Spoilers)

I just finished playing Puzzle Agent yesterday and I loved it. However, there were a lot of unanswered question as well as some bugs that need to be worked on.

In Puzzle Agent 2 I hope we get to visit some of the other places in the Town. They had all these diffrent areas but the only ones you visited was the diner, inn, woods, lake and factory but there were more areas on the map that we did not visit so it would be cool to be able to visit those in Part 2

I would also like to learn more about the Cult. I'm still not exactly sure what their agenda is. Like why they locked that guy in the Factory, what was he chosen for?

And the Gnomes of course. What part do they play in all this? Why did they drag the guy into the woods at the end?

And there were also some bugs in the game that need to be fixed for the second one. The major one was when the snowmobile would not show up and you were stuck in that area. Sometime, just backing out and reloading fixed it but not always and you shouldn't have to be backing out of a game to fix bugs anyway.

Some more puzzles are always welcomed of course.

And more creepy Gnomes!!! lol

What do yall want to see in Puzzle Agent 2?
waroftheworlds01 is offline   Reply With Quote
Old 02/28/2011, 01:19 pm   #2
choobs
Junior Member
 
Join Date: Dec 2006
Posts: 13
Default

I would like to see the puzzles more cleanly integrated into the story. The first one did OK, but I think it could be done a little better.

I'd also like to have answers regarding the Cult and the events of the first one. I do hope they don't try to over-explain the gnomes though. I definitely want more insight into them, but really they need to stay mysterious and terrifying or it will seriously undercut the tension (of both games). If we find out everything about them, that might ruin them.

I'm also hoping the story part is a bit longer. But I always want that
choobs is offline   Reply With Quote
Old 03/02/2011, 07:17 am   #3
jmm
Fremen Fedaykin
 
jmm's Avatar
 
Join Date: Apr 2007
Location: Arrakis (also known as Dune)
Posts: 1,177
Default

A very small thing: a notepad.
Very useful to try to solve most of the puzzles.

And more varied puzzles.
jmm is offline   Reply With Quote
Old 03/03/2011, 01:33 am   #4
waroftheworlds01
Senior Member
 
Join Date: Aug 2010
Posts: 866
Default

I don't think an in-game notepad is necessary. I mean, I had my own notepad on the side to help me with some of the puzzles.
waroftheworlds01 is offline   Reply With Quote
Old 04/15/2011, 10:06 am   #5
crash 1001
The medical man
 
crash 1001's Avatar
 
Join Date: May 2010
Posts: 50
Default

More gnomes.
That is all.
__________________
jesushorseman
crash 1001 is offline   Reply With Quote
Old 04/15/2011, 10:11 am   #6
econojo
Member
 
Join Date: Jun 2009
Posts: 51
Default

I want something else besides the gnomes. The thing about the last game is that I was not expecting gnomes. So when they popped up outside the diner or in the puzzles, it gave me a quick fright. So something else unexpected would be great.
econojo is offline   Reply With Quote
Old 04/15/2011, 10:22 am   #7
puzzlebox  Telltale Team
Telltale Team
 
puzzlebox's Avatar
 
Join Date: Sep 2009
Posts: 3,674
Default

I want so much creepy that it makes me scared to go to bed by myself!
puzzlebox is offline   Reply With Quote
Old 04/15/2011, 10:34 am   #8
crash 1001
The medical man
 
crash 1001's Avatar
 
Join Date: May 2010
Posts: 50
Default

The weird sketcy drawing style is creepier than the gnomes though,but nice.so...less gnomes?
__________________
jesushorseman
crash 1001 is offline   Reply With Quote
Old 04/15/2011, 10:40 am   #9
puzzlebox  Telltale Team
Telltale Team
 
puzzlebox's Avatar
 
Join Date: Sep 2009
Posts: 3,674
Default

The music / sound effects add a lot to the creep factor for me (very discordant and unsettling). The hidden people are definitely creepy... how weird is that chattering. Scared the bejeebers out of me when one suddenly appeared while I was concentrating on the pipe puzzle.
puzzlebox is offline   Reply With Quote
Old 04/17/2011, 08:14 am   #10
crash 1001
The medical man
 
crash 1001's Avatar
 
Join Date: May 2010
Posts: 50
Default

Don't get me started on the pipe puzzle hidden person....brrrr....i actully screammed holy crap i was that scared.i really didn't see it coming
__________________
jesushorseman
crash 1001 is offline   Reply With Quote
Old 04/18/2011, 11:29 am   #11
Linque
Senior Member
 
Join Date: Oct 2006
Location: Finland
Posts: 324
Default

More interesting puzzles, no clickfests and trial & error puzzles as in the first Puzzle Agent.
Linque is offline   Reply With Quote
Old 04/19/2011, 10:41 am   #12
Giovanni
Junior Member
 
Join Date: Oct 2008
Location: There
Posts: 24
Default

I'd like to see Principal Skeleton as the headmaster of Scoggins School. That would be sooo cool!
Giovanni is offline   Reply With Quote
Old 04/19/2011, 03:43 pm   #13
thom-22
Senior Member
 
thom-22's Avatar
 
Join Date: Feb 2010
Location: San Diego, CA
Posts: 490
Default

Quote:
Originally Posted by Linque View Post
More interesting puzzles, no clickfests and trial & error puzzles as in the first Puzzle Agent.
Which of PA1's puzzles did you consider clickfests or trial and error?
thom-22 is offline   Reply With Quote
Old 04/21/2011, 02:39 pm   #14
Linque
Senior Member
 
Join Date: Oct 2006
Location: Finland
Posts: 324
Default

I haven't played it after I finished it for the first time, but these come to mind:

- The "arrange pieces into the right position in the picture" -puzzles (like the one where you had to put in pieces of food on a plate)
- The stacked chairs puzzle where you formed a picture of a plant with some gnomes in it or some such. I organized the picture upside down the first go around.
- The sound wave puzzle since the description was lacking
- The snowbike puzzles were borderline, but I guess they were ok.
Linque is offline   Reply With Quote
Old 04/22/2011, 02:01 pm   #15
thom-22
Senior Member
 
thom-22's Avatar
 
Join Date: Feb 2010
Location: San Diego, CA
Posts: 490
Default

None of those puzzles were "trial and error" -- there was logic and reason behind the solutions to all of the puzzles in Puzzle Agent. Now, the instructions for some of the puzzles might have been unintentionally misleading or insufficient such that some players were only able to proceed based on trial and error. That is unfortunate, and I believe Telltale will be more conscientious about that in the second game. But I think it's important to note that none of the puzzles were fundamentally "trial and error" puzzles.

Incidentally, I liked the food-on-a-plate puzzle very much. It was a creative twist on the standard jigsaw puzzle, where the borders of the pieces did not match exactly yet it was still clear that they fit together in a unique way. It's true that the pieces snapped together too easily, making it seem like the puzzle solved itself. But that's not trial and error either. I would like to see a more challenging version of a puzzle like that: more pieces, allow pieces to be rotated, and don't snap them together so easily.
thom-22 is offline   Reply With Quote
Old 04/23/2011, 07:32 pm   #16
Leplaya
Senior Member
 
Leplaya's Avatar
 
Join Date: Jul 2009
Posts: 526
Default

If possible, show where the gnomes are(meaning the hideout). Although I guess thats better left off as a mystery.
__________________
Check out my art on Deviant-art
Leplaya is offline   Reply With Quote
Old 04/24/2011, 04:02 pm   #17
ragdoll556
Member
 
ragdoll556's Avatar
 
Join Date: Dec 2010
Location: Canada
Posts: 57
Default

In addition to more locations, I would also like to see what other abilities the gnomes have. So far they've shown that they move incredibly fast, have strong influence over the minds of humans, and are immune to bullets. What else are they capable of?
ragdoll556 is offline   Reply With Quote
Old 06/11/2011, 06:07 am   #18
Rocka3030
Junior Member
 
Join Date: Jul 2008
Posts: 9
Culture Shock Awesome Game

I thought the ending was surprising & hilarious. Leaving me questions like whatsup with these gnomes & Issac Davner guy? could they have brainwashed that crazy cult? Wonder why we cant access those other locations? Puzzle Agent 2 will hopefully answer all our questions! midnight june 30th game becomes available
suggestion preorder deal : free puzzle agent & $1 off puzzle agent 2
Rocka3030 is offline   Reply With Quote
Old 06/11/2011, 04:10 pm   #19
ted12
Level 15 butler
 
ted12's Avatar
 
Join Date: May 2008
Location: the Bastion kitchen
Posts: 599
Default

I thought the first one was great, but I never understood the deal with the "astronaut." Judging by the trailer, we'll see more of it. The only problem I had was that while the trailer was really creepy, the game wasn't even close, except for the pipe scene and maybe the shack scene as well. I'd like to have a bit more horror in this one- not like Amnesia or Silent Hill level, but definitely a bit scarier.
__________________
<Insert the world's most mind-blowingly awesome sig here>


Frag me on Steam!
http://steamcommunity.com/profiles/76561198001759232
Quote:
Originally Posted by HelloCthulhu View Post
shhh ted12, your logic has no place in their rage post!
ted12 is offline   Reply With Quote
Old 06/11/2011, 11:13 pm   #20
taumel
Senior Member
 
taumel's Avatar
 
Join Date: Nov 2006
Posts: 2,654
Default

I'm hoping for...

...better puzzles in a way that they are more unique and challenging. I also wouldn't complain if there would be more of them.
...but don't expect a better point&click feeling, where Nelson actually walks around, just the way you are used to since so many point&click adventure games.
...that the game works out of the box on the/my Mac.
...the story which glues the puzzles together is either interesting, which i sadly doubt, or can by bypassed in a effective way to play the puzzles.
...that Nelson gets rid of his gun, puzzle agents, as i understand them, shouldn't use guns at all.
...not really but i would dance and sing out of joy for everything beeing out in the exosphere or even beyond.
...great gfx, sfx, talkie and moods again.
...a situation where someone screams out in panic like in some of the videos and maybe even a slightly darker/depressive mood.

Last edited by taumel; 06/11/2011 at 11:17 pm.
taumel is offline   Reply With Quote
Reply

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Puzzle Agent 2! Jake Puzzle Agent Discussion 91 07/03/2011 06:05 pm
Puzzle Agent impressions! Jake Puzzle Agent Discussion 295 06/04/2011 04:45 pm
Preordered BTTF, Didn't get Puzzle Agent? personalraccoon Forum & Site Help 1 12/09/2010 07:23 pm
Puzzle Agent Site Puzzle? FatDragon Puzzle Agent Discussion 3 07/10/2010 03:12 pm
Sam and Max Complete + Puzzle Agent half off. CyberAly Shopping or Activation Support 3 05/26/2010 02:30 am


All times are GMT -8. The time now is 07:16 am.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Telltale Games - © 2013 Telltale, Incorporated. All rights reserved.
Home  |   Store  |   Blogs  |   Forums  |   Product Support  |   Corporate Info  |   Press Releases  |   Jobs  |   Terms of Use  |   Privacy Policy