Quote:
Originally Posted by Simo Sakari Aaltonen
Indeed, the naysayers seem to be rather selective in their reading and quoting. 
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Selective because the quote includes only the firm statements and omits the maybes? It would be useful if you could actually demonstrate that the selective quote is misleading instead of just implying it and writing off the quoter as a naysayer. It's just possible, you know, that the partial quote was selected because it is representative. In fact, it's not the first time something like this has been said.
Quote:
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...the thing is, games *have* to be reasonably easy, because if someone can win a game, they'll be more interested in buying the next one. Ditching the concept of commercial viability and making an incredibly difficult, fan-centric game is an excellent idea for die hard fans, but a company which intends to make more than one game MUST pay attention to what sells and what doesn't. We can't make a super hard game just because we think the idea is cool... these games cost an incredible amount of money to make and if we don't get a return on that we can't make more :P"
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That's a quote from a different Telltale team member.
Here is the whole post, in context, so I can't be accused of selectivity. Even more telling is what was said just prior:
Quote:
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Multiple difficulty levels... It's a cool idea, and I'm not going to be all "We'll NEVER do that" because someday someone will quote it and start screaming, but it would add a ton of extra effort for our programmers and I really doubt it would make the game significantly 'better.'
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So there's
real cause for doubt about that list of maybes that was left out of the first citation. (Please note that I'm aware the context of the two discussions is slightly different; the post I've cited was focused on difficulty level, whereas in the KQ forum the issue has been framed, somewhat sloppily IMO, as exploration vs. story. But it all boils down to Telltale's attitudes towards gameplay.)
You see,
the skepticism being expressed here is not just pulled out of thin air. It is based on observation and analysis of patterns and trends in Telltale's past behavior, their response to fan queries, their existing games, as well as statements by various personnel.
If you have actual evidence and reasoning to offset the skepticism expressed in this thread, please do provide them. I am always willing to adjust my views when warranted by facts or logic. But blind faith and mislabeling as naysayers, or haters, or whiners those whose views discomfort you is a poor substitute for rational counter-arguments.