Also Grim Fandango was in bargain bins in less than a year after its release as well, probably less than a few months even (literally due to it being an abyssmal failure in the market)... As I remember most adventure games ended up that way back then

... The game failed (but most adventure games did at the time), and is described as one of those 'overlooked games'/'best games no one played'. It may actually be one of the biggest flops in gaming history even by some accounts, and the biggest flop for an adventure game!
http://www.gamespot.com/news/ea-ceo-...lizing-6199534
http://www.maximumpc.com/article/gam...m_now?page=0,2
http://mygaming.co.za/news/columns/3...e-history.html
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Which would have looked great in the trophy case if that wasn’t being used as storage for unsold game boxes. The game sold so poorly, and was so good, that it is remembered as signalling the death of the adventure game genre in the 1990s.
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Grim sold about a total of 95,000 copies in North America up to year 2003 (compared to average action game at the time which sold 300,000 or more), sold between, a rather vague estimate of between 100,000 and 500,000 copies world wide. Again most action games at that time were selling 2-3 times that amount in much less time. There simply was no profit in the adventure game market at the time, and companies wanted cheap, and quick profits.
https://en.wikipedia.org/wiki/List_o...#Grim_Fandango
http://web.archive.org/web/200710220...ng/Part_4.shtm
http://www.escapistmagazine.com/arti...-Walk-Dont-Run
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Critically acclaimed, award winning ... commercial failure. It is the game you meant to play but didn't until it became hard to find and fell off the shelves, another single wailing the bargain bin blues: Grim Fandango.
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However, the sales records did not match the praise; numbers have varied widely over the years, ranging from nearly 100,000 to just shy of 500,000. Still, early on the consensus was the game was "sort of a flop."
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KQ8 they were still selling about 50% off from original $59.99 price point at least year after its release from what I recall. But that included their website... (ya Sierra games were often way over priced in comparison to other companies) There were probably other stores that put it into the bargain bins with the other adventures (if they couldn't sell them, and needed to clear their shelves). But not alot of stores tended to carry pc titles for very long. So finding it in a store became less likely the further time from its release. Most of my local stores such as Gamestop stopped carrying PC games altogether (there was no resell value in PC titles), unless you specifically preordered the game.
Based on vague statements I've been able to glean from old magazines, and through interviews, KQ8 may have sold roughly between 400,000 but less than one million (according to Roberta it was supposed to have sold double the previous game KQ7, but probably sold less than Phantasmagoria, which she clamed was her top selling game ever). However, its unclear if she is counting only domestic sales or combining sales worldwide.
Again, I'd argue that Sierra's prices for games were ridiculously higher than most competing companies.
As for review wise, both games Grim and KQ8 got mostly positive reviews. But again ultimately Grim was was considered a flop... Ultimately KQ8 was pretty much a flop as well. It might have sold more than average adventure game, but it probably didn't sell more than the average action game at the time either... Companies were only concerned with the bottom line. KQ8 might not have been a success, but it at least didn't win awards for or is remembered for epically failing like Grim did...
KQ8 was only slightly more marketable because it enticed action gamer or rpg markets somewhat with its hybrid material (action fans were the main demographic at the time), and not just the Adventure game market. But in the end that didn't really save it. Although there was an attempt around 2001/2 or so to make KQ9, as another action game (more in the vein of Zelda). But that never went anywhere.
The exact figures for GK3 aren't known, but it probably wasn't as successful as KQ8 (based on Sierra's "bestselling lists" in the old interaction magazines that as I recall placed KQ8 above GK3 in order), but the first two games sold for about 300,000 copies total (possibly worldwide, but that's not clear). That's roughly 150,000 copies. You can probably chalk up the sales for KQ8 as well as the higher sales for earlier King's Quest in general, due to Roberta being more well known and more respected producer than Jane Jensen was.
Speaking of success by sales figures, KQ5 was apparently top selling computer game for some five years after its release (500,000 copies upon initial release), even outsold KQ6 (which sold for about 300,000 copies initial release IIRC)... It wasn't until Phantasmagoria as far as I know, that that record was beaten (that game sold about 1 million copies on initial release). Roberta was hard to beat when it came to sales figures in the Adventure genre. The total worldwide sales for King's Quest series games as a whole combining the sales for the first 7 games was said to be around 7 million copies (although we have no details how they came to the figure, and it probably does include 'bargain' sales of the collections as well). KQ1 had sold up to 1984 about 500,000 copies as well (according to the 1984 release box). KQ4 is said to have outsold the first three games in the series.
http://kingsquest.wikia.com/wiki/KQ4...ment#Character
Overall King's Quest was considered the best selling Adventure game series of all time, and each game in the series were generally best sellers.
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I don't see any groups reverse engineering the kq8 code to get it running properly on modern pc's. On the other hand, the ResidualVM project is coming along nicely...
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There actually is at least one person modifying KQ8 to add stereoscopic 3D support and new higher resolutions oddly enough, from what I understand. It's not going easy for them though. The engine is notoriously buggy, and resistant.
Also there are several groups (including GOG) that have been 'fixing/fixed' (modifying the files, adding in Glide wrapper support etc) it to run on modern machines, and even eliminate the loading times. It certainly has its niche following.
http://www.sierrahelp.com/forums/vie...p?f=6&start=20
Keep in mind, the GOG version still has load times, and it also requires detection of a CD drive, or virtual drive to run.
The installer for Sierrahelp removes load times, and patches quite a few of the games crashes, and automatically installs Glide support through a wrapper.
Zeckenseck's glide wrapper even has a specific KQ8:MOE mode setup for the game to help with compatibility. There is also a way to double the resolution to higher resolutions through the options.