Quote:
Originally Posted by Cez
It is a shame, and frankly, it's something that often pisses me off. I was at Barnes and Nobles the other day and I picked up this book called something like "1001 games you should play". There was not a SINGLE mention of a Sierra game. Not King's Quest, not Space Quest, not Larry. All Lucasart games were in there, ALL of them, but not one single Sierra one.
In the same way, I've seen many "100 most important games", or stuff to the like online where there's always mention of at least 2 LucasArts games, but there's never mention of Sierra.
Anyone who makes a list like this, or worse, a book with 1000 games, and there's no mention at all of Sierra, completely loses my respect. The sheer importance and the legacy not only the company, but people like Ken and Roberta left, the contributions they made to the evolution of games, and that today, people seem to have forgotten that they ever existed --that's a real shame.
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Amen. I know I'm biased but when I was growing up, Roberta was like this amazing storyteller, and Ken was like Walt Disney. You know how all the older people of today fondly remember watching "Uncle Walt" on TV? Well, for me it was rather similar when I was 4, 5, 6 years old watching all the specials that came with Sierra collections; Ken, Roberta, Scott, Josh etc would be on them (depending on which series). The company really did appear to be a family, to be not just faceless designers and producers but a company made of PEOPLE.
Too many companies today, and even companies in Sierra's day, are just faceless entities. If you read the book Hackers, which in part details Sierra's history from 1979-1983, one of the things Sierra hated about the big companies (like Atari) was that their employees were treated as faceless gears in a machine. Ken, after reading about how Walt Disney ran Disney, decided to change that--From now on, the designer/writer would be a celebrity. He thought of video games as the new art form, which would become as respected and important as movies and books; He didn't see games as just cheap, mindless entertainment like most view games now--He literally viewed them as the next art form and strived to make sure Sierra's products were art; "Interactive storytelling" as he called it.
I bet any modern gamer wouldn't be able to name the writer of, say, Call of Duty. But most adventure game fans--even fans who aren't Sierra diehards or even casual Sierra fans--could probably tell you who Roberta Williams or Jane Jensen are.