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King's Quest Discussion (closed to new posts) This is the spot to speak your mind on King's Quest.

 
 
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Old 05/30/2011, 07:06 am   #161
Simo Sakari Aaltonen
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Not necessarily with the very first games, though - that is, "to begin with" (like Leplaya said). In those days there were so few pixels to play around with that many game makers drew straight on the screen. Not sure if this was the case with early KQ, though.
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Old 05/30/2011, 10:30 am   #162
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I'm not sure about King's Quest, but Space Quest certainly didn't have any concept art. Scott Murphy talked at length about his "flying by the seat of your pants" design philosophy. He just made stuff up as he went along. And for SQ1 particularly, he and Mark put together some rooms in a space ship with a space character and showed it to Ken who then immediately approved the game. But they didn't even have a game at the time, just a few rooms. The space ship turned out to be the Arcada sequence at the beginning of SQ1.

I doubt there was any real concept artwork going on at Sierra until the SCI0 (EGA w/mouse & sound card support) days.
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Old 06/12/2011, 11:34 am   #163
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They haven't confrimed its going to be 2D over 3D have they?
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Old 06/12/2011, 01:35 pm   #164
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There's no way it's going to be 2D.
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Old 07/19/2011, 05:07 am   #165
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I'm not a big fan of the Telltale tool so I would really prefer to see something different. A 2D game would be beyond awesome but unfort. not gonna happen I think
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