Unfortunately, a certain member here, who passionately hates The Silver Lining and never misses an opportunity to vomit bile on it and its creators, was so horrified to learn that Cez once expressed wishes to get a license from Activision and work on more Sierra titles, that upon hearing Telltale Games got it instead of him, this certain member became TTG's King's Quest #1 fanboy and decided to defend it with the same amount of fervor he shows when he demolishes TSL, because he is deeply convinced that Cez will get a license if TTG fails. And anyone here who has reserves based on TTG's past and present works or constructive criticism for the project is clearly a hater and an enemy and promptly get attacked by this certain member before being told "not to play it if you don't like it" (an advice this certain member obviously cannot follow when it comes to TSL), an attitude which tends to push everyone here on the edge.
I think that if you ignore this certain member's posts and forget the various replies his trolling generated, you will find that most people here are interested in the project, we want it to succeed, we want it to blow our minds away, each of us have constructive criticism, wishes and suggestions for this new King's Quest game, suggestions we believe will result in a better game, and we all hope its creators will grow in confidence and give these a serious thought while the project is still on paper, while it can be easily modified, and not when the first episode will be out and major changes will be impossible to implement. We don't necessary agree all the time, but most people here can debate in a civil manner.
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This changed my view of Telltale somewhat from being a group that cared about fans to a simple business like any other out to make money on anything they could get their hands on and to acquire it at any cost. I'm not upset and I don't hate Telltale for it, I'm just disappointed that I was disillusioned.
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Why can't it be both? Why can't they care about fans and make money in the process, so they can pay their employees, fund their next games and keep doing this job they love? Isn't it AGDI's goal too?
I don't believe AGDI had a chance of getting a license. Activision only cares for profit, between a small team that remakes old school adventure games, in 320 x 200, on PC and for free and a company that creates and advertises original games in 3D on multiple consoles, if you care for nothing but profit the choice is easy to make. Even if AGDI was alone in the race, I don't think Activision would have listened, between the moos of their five or six multi billion cash cows.
Like I pointed out on AGDI's forums, Telltale getting a license is probably the best thing that could happen to AGDI, because if I were them and wanted to remakes adventure games on a commercial level, I'd seize this opportunity to contact Activision (or even Telltale), show my download figures and try to persuade them to produce an indie old school remakes line alongside their 3D adventure games line, bringing my huge fanbase to Telltale's store.