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King's Quest Discussion (closed to new posts) This is the spot to speak your mind on King's Quest.

 
 
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Old 07/10/2011, 10:40 am   #1
BagginsKQ
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Default Who wants a 'score system'?

So most of the KQ games, even MOE had point systems (6631364 total points, for the most points in a KQ game!). The only exception to the series was KQ7.

Most games gave you the points out of total as went through the game, KQ8 only showed you the points out of total once you finished the game.

Do you want a point system in the new game?

Btw, I seriously would love to see a point list for MOE.

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Old 07/10/2011, 01:12 pm   #2
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Yeah, that'd be great, and very easy to implement.
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Old 07/10/2011, 01:46 pm   #3
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I'd say no, but since I've already advocated a "no dead ends" policy in which alternative methods could be used in exchange for a lesser score, then I am bound to say yes.
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Old 07/10/2011, 06:53 pm   #4
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Sure. If something like a score value is "too hardcore" then maybe something that reflects the same type of "completeness meter".
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Old 07/10/2011, 07:21 pm   #5
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kQ7 had a completeness meter didn't it? Showing you how much progress between chapters? Or was that only in version 2.0 or better?
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Old 07/10/2011, 08:02 pm   #6
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When I say a "completeness meter" I mean something that doesn't just track your progress but gauges how well you're playing the game vs how best to play it. A progress bar is nothing more than that...a progress bar. What I meant was that if numbers are too oldschool for people as a score system, then something other than numbers (but which still shows the difference between the best solutions vs not-so-best solutions) may be welcome.
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Old 07/10/2011, 08:16 pm   #7
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What if at the end it hinted at the puzzles you could have done better on?
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Old 07/10/2011, 08:23 pm   #8
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So are you talking about something along the lines of the IQ (Indy Quotient) system in the two Indy Graphical Adventures (especially in Fate of Atlantis)? That gives you a score for various actions and choices based on more intelligent approach, neutral approach, or more action approach to solving puzzles?

There was no 'perfect' score essentially, just different ways to get to the end.

Or maybe something along the lines of the light/darkness meters in many of the Bioware games (but in this case, it wouldn't lead to evil or good endings?). So it gives the player an indication which direction their puzzle solving choices are going, but there is no right or wrong way to play the game?

Granted that might go against the grain where the older KQ games punished you for making poor/negative choices, as opposed the more rightous choices.

Personally I'd rather have the old school point system for nostalgia sake, its very Sierra, very King's Quest.

I can't put my finger on it exactly, but the lack of a point system (the replacement with the progress bar was a poor substitute) was one of several things left out of/changed by KQ7, that made it feel more detached from the previous games to me.

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Old 07/10/2011, 09:30 pm   #9
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No, I'm definitely talking about preserving the differences between poor/negative choices and the best choices.
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Old 07/13/2011, 05:25 pm   #10
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Well if the game goes up on steam which it inevitably will, I'd say achievements would be a great way to implement a scoring system.
However, it could never get into enough detail that a number score could.
So err, I'm undecided. If a number score is used, than great! But if an achievement type score is used, I'd still be happy with that.
But in saying that, I've never played a TT game through Steam except for PNatI, so. I vote for good ol' numbers.
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Old 07/13/2011, 07:39 pm   #11
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Getting 'full points' should give one of achievements. Why have one system or the other, why not both?
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Old 07/13/2011, 08:51 pm   #12
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I don't think any of Telltale's adventure games have achievements on Steam? They've had some on PSN, but I'm not sure about anywhere else.

Anyway, it's difficult for me to think about a points system independently of what to me is a more important issue: What, if anything, is Telltale going to do to make this game more challenging than their usual fare, for those old-school players who relished KQ games in part because they were challenging.

Alternative puzzle solutions in which only one is optimal is a good way to increase a game's difficulty, but it's not something Telltale has done much (if at all?) in their past games. So I would say if they're going to design KQ with alternate solutions, they ought to just go ahead and include a points system like the old games. Another thing that can be done to add difficulty is optional sections or puzzles. In that case either a points system or achievements would work for keeping track.

The thing about achievements, though, is that sometimes they're just silly and don't add anything substantial to a game. While this is fun for some games, I'm not sure it would be appropriate for King's Quest. "Ring the Elves' doorbell three times and hide." I mean, yuck. Adding silly achievements to an easy KQ game would be insulting. A points systems could be perverted for such silliness as well, so I would only vote in favor of one if it was being used in support of a challenging game.
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Old 07/14/2011, 06:28 am   #13
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Achievements are pointless optional bonus activities one can perform in a game. A score system should encourage the player to play better and explore and interact with more of the world. They shouldn't be interchangeable.
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Old 07/14/2011, 02:02 pm   #14
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The problem is that the old Sierra score system sort of rewarded you for doing things in the best possible way, or doing things you didn't -have- to do. I can't think of a whole lot of similarities in most Telltale games. How many TTG puzzles have more then one solution? How many episodes had something totally optional to find or do? I think the entirety of Back to the Future had "algae cakes" as the only optional thing.
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Old 07/14/2011, 04:45 pm   #15
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Kinda depends on the Sierra game, most of the early ones had dead ends, poor choices, ways of losing points for using items improperly/losing items.

Some of the later stuff had points but less of the optional solutions. Most Sierra IPs maintained the point systems to their last games, space quest 6, Gabriel knight 3, and iirc even QFG 5.

As mentioned even KQ8 used a variation of the point system, though it's unclear how many points you earn for various actions.

GK2 and GK3 didn't so much have optional puzzle solutions, rather if was possible to miss clues or cutscenes if you weren't at the right place at the right time.

But in general point system was part of the whole Sierra game experience. To lose it would be to lose much of what being a Sierra game was meant to be.


There are very few examples of Sierra games that didn't have some variation on the Sierra point system (actually I think the point system goes back to Infocom's text adventures). KQ7 and Phantasmagoria off the top of my head. The latter had some major optional stuff without any indication that a more extended solution to the final chapter exists!p

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Old 07/18/2011, 08:33 am   #16
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Quote:
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Achievements are pointless optional bonus activities one can perform in a game. A score system should encourage the player to play better and explore and interact with more of the world. They shouldn't be interchangeable.
What is the difference between doing all achievements and getting maximum score, if the achievements are done right?

I liked the system in StrongBad. It also had kind of a score system rewarding players with trophies and bonus costumes.
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Old 07/18/2011, 12:44 pm   #17
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I just described the difference. If you didn't get full points in an old Sierra adventure game it was like you didn't really complete the whole game. Achievements are just stupid little add-on things to perform that have nothing to do with the story in any way to cater to people who like to show off their list of trophies and accomplishments.
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Old 07/18/2011, 01:01 pm   #18
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I think kq needs the point system. SQ6 and LSL 7 (released around the same time) had it and it made the games more likely to be replayed.
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Old 07/19/2011, 05:04 am   #19
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I would LOVE a Score System!
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Old 07/19/2011, 05:55 pm   #20
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I would say that a score system is necessary for a "real" KQ game, i.e. one in the vein of KQ1-6, but not so much if TTG makes a game more like their previous offerings. As has been said, the point of the scoring system was to indicate good actions where there was more than one possibility. In most TTG games, there is only one solution. So yeah, it would be cool if they had one, but it would also be superfluous unless there were less-than ideal solutions, or actions that were simply mistakes.
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