Actually, obviously the 'castle level" wasn't cut. They just went for a much smaller version of it.
Another level that was cut, was the floating outside levels for Realm of the Sun. There is at least one screenshot for it.
In earlier version of the game, the Realm of the Sun was to be an island in the sea. Which would have been very different.
There was also supposed to be a dark Abyss level too (but this might have been an early version of Dimension of Death/Ream of the Dead).
Paradise Lost was going to be itself a realm of darkness.
Quote:
|
it has a much more quaint look than the late '90s, blocky look of the final game.
|
"quaint" is not really a positive term... I think they look bad... The industry would have been highly critical had those graphics came out in 1998... They were very critical of Tomb Raider 3's graphics for example which came out one month before Mask, and hadn't upgraded the engine at all. Tomb Raider 3 actually got worse ratings as far as graphics compared to MOE. Tomb Raider 3 suffered because of it...
MOE wasn't the best looking, but it looked better than most Third-Person games at the time. It also has somewhat of a hand-drawn cartoon sensibility about it (in colors and facial animation/emotions). More Black Cauldron than say Cinderella (KQ7).
There is a reason why Roberta has been said to not be happy with the how MOE looked. It's one of her biggest criticisms of the game. She was hoping to have something that looked superior to anything out there, and she was barely better than Tomb Raider 3 (which still had some 2D sprite elements)...
Hell, it's harder for me to play games from that era, because how cringe-worthy bad they look... It really takes me out of the game... There is very little 'nostalgia' that could save it for me. KQ8 in its finalized form still looks primitive, but its not the worst from that era.
One game that I have a hard time playing now because of poor polygon look is Jedi Knight, now that game looks super blocky by today's standards...
Star Wars: Obi Wan used the same engine from Jedi Knight, on the Xbox and it looks absolutly horrid.
The only one to use the JK engine that aged well enough (for me to play) is probably Indiana Jones and the Infernal Machine, but it still looks pretty horrid by today's standards.
Even Quake looks pretty bad by today's standards, and is hard for me to play...
I can handle Thief 1 and Thief 2, since it has reasonably good textures, excellent atmosphere, and can be boosted into higher resolution wide-screen modes, which helps the clarity and sharpness somewhat. Some people have come out with higher resolution texture patches too (mainly converting Thief 2 graphics back into Thief I).
If Roberta's KQ8 had come out in 1996 (with its 1995 graphics) it might have done quite well. But by 1998 people demanded much more. The public and audience demanded much more. Remember people just weren't buy adveture games. Partly that has to do with the demand for improved graphics. Sure its a shallow reason not to try a game, but it was still an fact that designers had to live with
There is also a Prince of Persia game from that era, but it looks pretty bad and clunky as well. I don't think it did well.