|04/27/2013, 02:28 pm||#1|
Join Date: Apr 2013
Why lots of Idioms in the Walking Dead?
As we know this game mainly based on the story and dialogue selection, But unfortunately there is lots of idioms and unknown words in the game
What I'm saying is why would they love to use a hard language when this game mainly based on the story and dialogue selection
For example in the second episode I've seen these idioms in just 10 second!
Made up Your mind
Run it's course
and lots more idioms and hard sentence like
We all losing it
You don't have the guts
Every now and then
Pull your weight
You are one to talk
Cut her some slack
Itchy trigger finger
Was brought up to
You're now worse for wear
Hop to it
Caught red handed
There is more of them ( It's just quarter of those!), I will list them all if you like
I'm not a native and I'm sure most of people that playing this awesome game aren't native
Last edited by Pro_Spammer; 04/27/2013 at 02:35 pm.
|04/27/2013, 02:40 pm||#2|
Join Date: Jan 2013
Location: right here!
It is made for keeping it as close to everyday language as possible, it is how people talk, not in all areas but it fits the characters.
It isn't that hard to understand, you can make sense out of it from the context.
For example: Larry runs his mouth again (oh, one more) and complains about Lee's decision and Kenny answers "he'd be one to talk" - I think native or not everyone should be able to figure out that it means, that Larry himself isn't better and would have done the same. I'm no native english speaker myself, learned it in school, but I understood it just fine. Might be others have their problems, but therefore all platforms will have international subtitles soon.
The cure is a lie! (Portal reference)
Oh what I wouldn't do to protect Clementine.
"Got bit, fever hit, world's gone to shit, might as well quit."
"We were STARVING, and it was COLD!" - "so MY FAMILY STARVED IN THE COLD!"
"Thou shall not fear the terror by night, nor the arrow that flies by day, nor the pestillence, that walketh darkness, nor the destruction, that wastes noon day." - Hershel Greene
|04/27/2013, 04:43 pm||#5|
Join Date: Dec 2012
To be honest, that is all perfectly basic English for everyone, I don't really see how anyone could have trouble with that.
But since even that is hard then Telltale or whoever needs to take care of it.
|04/29/2013, 04:39 am||#9|
Join Date: Jun 2009
Is this thread going anywhere?
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|04/29/2013, 09:17 am||#10|
Join Date: Oct 2010
Edit: this assumes the list you wrote notes dialogue choices and is not a complaint about actual spoken lines.
Let me try to put this in context. When adventure games started, you had dialogue options that were fully written out. If you selected "Yeah, that's probably a good idea. How do I get there?" then Guybrush would say "Yeah, that's probably a good idea. How do I get there?"
When Telltale picked up adventure games, they started with that standard in Sam and Max (and Bone), but eventually whittled it down to smaller samples. This helps in two ways: first, you can preserve a joke that isn't spelled out in the selection list; second you can allow someone to get the gist of a selection without having to read one or two sentences. That's very important for The Walking Dead. If you have two seconds to make a choice, you can't possibly read four options with full text.
So while Telltale would benefit from having wider localization options (dubbing/subbing), I wouldn't call the use of idioms a fault in design.
|04/29/2013, 11:17 am||#11|
Dark Mod of the Sith
Join Date: Jul 2009
Location: South Coast of England
To summarise: the OP isn't a native English speaker and doesn't like that Telltale used common English phrases in The Walking Dead because they're tricky for them to understand.
The problem is, they ARE common phrases and are exactly the sort of things you'd expect people to say or do. If they said other things instead, it'd feel odd and unnatural, and would probably pull most players out of the experience. So while I somewhat sympathise for the OP, the only alternative makes the game worse, so they'll have to accept things as they are.
I do not work for Telltale Games, and my views are not representative of them or anyone who works there.
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