The Walking Dead Law and Order Legacies Jurassic Park Back to the future: The Game Puzzle Agent Sam & Max Tales of Monkey Island Wallace & Gromit's Grand Adventures More Telltale Games
Forgot your password?
No worries, we can help!

The Walking Dead

Go Back   Telltale Games Forums > The Walking Dead > The Walking Dead Discussion

The Walking Dead Discussion This is the place for general, non-spoilery, chat about The Walking Dead.

Closed Thread
 
Thread Tools Search this Thread
Old 04/27/2013, 02:28 pm   #1
Pro_Spammer
Junior Member
 
Join Date: Apr 2013
Posts: 7
Default Why lots of Idioms in the Walking Dead?

As we know this game mainly based on the story and dialogue selection, But unfortunately there is lots of idioms and unknown words in the game

What I'm saying is why would they love to use a hard language when this game mainly based on the story and dialogue selection

For example in the second episode I've seen these idioms in just 10 second!

Made up Your mind
Stay put
Run it's course
------
and lots more idioms and hard sentence like

Live down
We all losing it
You don't have the guts
Spill everything
Bargaining chip
Every now and then
Scope out
Pull your weight
You betcha
You are one to talk
Cut her some slack
Dilly-dallying
lag behind
Dead-eye
Itchy trigger finger
Was brought up to
You're now worse for wear
Stumbled upon
Hop to it
Tag along
No sweat
Caught red handed


There is more of them ( It's just quarter of those!), I will list them all if you like

I'm not a native and I'm sure most of people that playing this awesome game aren't native

Last edited by Pro_Spammer; 04/27/2013 at 02:35 pm.
Pro_Spammer is offline  
Old 04/27/2013, 02:40 pm   #2
ZeroShoot
Lone Waster
 
ZeroShoot's Avatar
 
Join Date: Jan 2013
Location: right here!
Posts: 499
Default

It is made for keeping it as close to everyday language as possible, it is how people talk, not in all areas but it fits the characters.

It isn't that hard to understand, you can make sense out of it from the context.
For example: Larry runs his mouth again (oh, one more) and complains about Lee's decision and Kenny answers "he'd be one to talk" - I think native or not everyone should be able to figure out that it means, that Larry himself isn't better and would have done the same. I'm no native english speaker myself, learned it in school, but I understood it just fine. Might be others have their problems, but therefore all platforms will have international subtitles soon.
__________________
The cure is a lie! (Portal reference)
Oh what I wouldn't do to protect Clementine.
"Got bit, fever hit, world's gone to shit, might as well quit."
"We were STARVING, and it was COLD!" - "so MY FAMILY STARVED IN THE COLD!"
"Thou shall not fear the terror by night, nor the arrow that flies by day, nor the pestillence, that walketh darkness, nor the destruction, that wastes noon day." - Hershel Greene
ZeroShoot is offline  
Old 04/27/2013, 03:01 pm   #3
Maximus123458
Senior Member
 
Join Date: Aug 2012
Posts: 152
Default

You haven't played Sam & Max yet, if you think this game has tons of idioms.
Maximus123458 is offline  
Old 04/27/2013, 03:20 pm   #4
Bloody Eugene
Senior Member
 
Bloody Eugene's Avatar
 
Join Date: Jul 2009
Posts: 612
Default

That's why we're begging for translations in other languages...still nothing on PC, just Xbox.
Let's hope there will be in Fables.
Bloody Eugene is offline  
Old 04/27/2013, 04:43 pm   #5
Phil_TWD
Senior Member
 
Phil_TWD's Avatar
 
Join Date: Dec 2012
Posts: 255
Default

To be honest, that is all perfectly basic English for everyone, I don't really see how anyone could have trouble with that.

But since even that is hard then Telltale or whoever needs to take care of it.
Phil_TWD is offline  
Old 04/27/2013, 07:16 pm   #6
Dildor
Senior Member
 
Dildor's Avatar
 
Join Date: Apr 2012
Location: Macon
Posts: 590
Default

It's good writing.
Dildor is offline  
Old 04/28/2013, 09:22 pm   #7
Profanity
Senior Member
 
Profanity's Avatar
 
Join Date: Jun 2011
Posts: 496
Default

Mate, are you actually suggesting a dumbing down of writing?
Profanity is offline  
Old 04/29/2013, 04:00 am   #8
Clord
Senior Member
 
Join Date: Jun 2009
Posts: 300
Default

I'm not even a native English speaker and I understand those idioms in a context.

Last edited by Clord; 04/29/2013 at 04:04 am.
Clord is offline  
Old 04/29/2013, 04:39 am   #9
Vainamoinen  Community Moderator
Community Moderator
 
Vainamoinen's Avatar
 
Join Date: Jun 2009
Posts: 6,640
Default

Is this thread going anywhere?
__________________

Moderators on the TTG forums are all volunteers from the community and still belong to the community. They are not employees of the company. The opinions expressed in their posts are those of individual fans and must not be confused with official company statements.
Vainamoinen is offline  
Old 04/29/2013, 09:17 am   #10
Master of Aeons
Senior Member
 
Master of Aeons's Avatar
 
Join Date: Oct 2010
Posts: 1,684
Default

Edit: this assumes the list you wrote notes dialogue choices and is not a complaint about actual spoken lines.

Let me try to put this in context. When adventure games started, you had dialogue options that were fully written out. If you selected "Yeah, that's probably a good idea. How do I get there?" then Guybrush would say "Yeah, that's probably a good idea. How do I get there?"

When Telltale picked up adventure games, they started with that standard in Sam and Max (and Bone), but eventually whittled it down to smaller samples. This helps in two ways: first, you can preserve a joke that isn't spelled out in the selection list; second you can allow someone to get the gist of a selection without having to read one or two sentences. That's very important for The Walking Dead. If you have two seconds to make a choice, you can't possibly read four options with full text.

So while Telltale would benefit from having wider localization options (dubbing/subbing), I wouldn't call the use of idioms a fault in design.
Master of Aeons is offline  
Old 04/29/2013, 11:17 am   #11
Darth Marsden  Community Moderator
Dark Mod of the Sith
 
Darth Marsden's Avatar
 
Join Date: Jul 2009
Location: South Coast of England
Posts: 6,421
Default

Quote:
Originally Posted by Vainamoinen View Post
Is this thread going anywhere?
I don't think so. Everything that can be said about the subject has been said.

To summarise: the OP isn't a native English speaker and doesn't like that Telltale used common English phrases in The Walking Dead because they're tricky for them to understand.

The problem is, they ARE common phrases and are exactly the sort of things you'd expect people to say or do. If they said other things instead, it'd feel odd and unnatural, and would probably pull most players out of the experience. So while I somewhat sympathise for the OP, the only alternative makes the game worse, so they'll have to accept things as they are.
__________________
Quote:
Originally Posted by MusicallyInspired View Post
Darth, you are by far the most interesting and colourful mod here.
The views and opinions expressed in this post belong to Darth Marsden © 2025-Present.
I do not work for Telltale Games, and my views are not representative of them or anyone who works there.

Latest Madisun's Arc video : The Man With The Golden Gun
Latest Let's Play video : Drake of the 99 Dragons (Part VI)
Latest Screenshot Let's Play : Simon the Sorcerer 3D. Current murder count: SEVEN
Darth Marsden is offline  
Closed Thread

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 10:53 am.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Telltale Games - © 2013 Telltale, Incorporated. All rights reserved.
Home  |   Store  |   Blogs  |   Forums  |   Product Support  |   Corporate Info  |   Press Releases  |   Jobs  |   Terms of Use  |   Privacy Policy