Apologies in advance if this question has already been asked, but, are there any plans to, possibly, add some extra mechanic to the dialogue selections for the game to provide a greater sense of the emotional inflection/tone of what you're about say? I find in some places what I *think* I'm about to say doesn't really come out as I thought it would.
The text might read as non-hostile, but the line is delivered with a hostile tone/attitude, achieving the opposite effect of what I intended. I thought, perhaps, patching in a color coded system might help alleviate this.
BioWare's Dragon Age series utilized symbols to denote emotion, and I couldn't help but think something like that might aid in guiding the conversations more smoothly, especially given the tense situations the survivors find themselves in and the timer we are under to choose.
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