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King's Quest Discussion (closed to new posts) This is the spot to speak your mind on King's Quest.

 
 
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Old 04/22/2011, 05:01 pm   #41
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Less recognizable to who?
This is a big issue. I agree that what made the references great to me in the early games was their familiarity. If you don't catch the reference, it could come across as out of place. If I didn't know the story of rumplestiltskin, the gnome in KQ1 and the spinning wheel in KQ5 would have been out of place. There are many many more examples of this throughout. At the end of the day you have to ask the question, "who is the game marketed to?" I think the references used should be familiar to that group. You can't please everyone. For me, as a kid I would have never gotten into KQ if I didn't know the references to fairy tales...etc. Now as an adult I feel as though if I am less familiar with something it will inspire me to learn something new. I am more open to almost any form of legend/myth/fairy tale from almost any part of the world, but I would not have been 20 years ago.

Also, stay away from Tolkien/Lord of the Rings.
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Old 04/22/2011, 05:10 pm   #42
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Less recognizable to who?
To the Western-culture players who found the Western-culture references recognizable in all the other King's Quest games that were made by Western-culture game designers. Did that really need to be said? Look, I understand that not all KQ players are from the West, and obviously my statement would not hold true in those cases. Please note that I also stated I was in favor of expanding the references beyond Western ones. But KQ's basic premise stems from a Western medieval setting, and my statements simply follow from there. They were not intended to apply to anything beyond the King's Quest series.
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Old 04/22/2011, 08:45 pm   #43
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Originally Posted by Sinaz20 View Post
They also existed in Los Angeles circa 2019...

Ziggur-whaaaat??
The best ziggurats of all!
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Old 04/22/2011, 08:48 pm   #44
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Originally Posted by thom-22 View Post
To the Western-culture players who found the Western-culture references recognizable in all the other King's Quest games that were made by Western-culture game designers. Did that really need to be said? Look, I understand that not all KQ players are from the West, and obviously my statement would not hold true in those cases. Please note that I also stated I was in favor of expanding the references beyond Western ones. But KQ's basic premise stems from a Western medieval setting, and my statements simply follow from there. They were not intended to apply to anything beyond the King's Quest series.
I'm not trying to make a big issue of it or anything. I just remember being taught about Quetzalcoatl as early as 5th/6th grade by my grandmother and mother. I'm familiar with European mythology, but also pretty well acquainted with Mexican mythology and folklore, though my great grandparents were especially well learned in Mexican folklore.

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This is a big issue. I agree that what made the references great to me in the early games was their familiarity. If you don't catch the reference, it could come across as out of place. If I didn't know the story of rumplestiltskin, the gnome in KQ1 and the spinning wheel in KQ5 would have been out of place. There are many many more examples of this throughout. At the end of the day you have to ask the question, "who is the game marketed to?" I think the references used should be familiar to that group. You can't please everyone. For me, as a kid I would have never gotten into KQ if I didn't know the references to fairy tales...etc. Now as an adult I feel as though if I am less familiar with something it will inspire me to learn something new. I am more open to almost any form of legend/myth/fairy tale from almost any part of the world, but I would not have been 20 years ago.

Also, stay away from Tolkien/Lord of the Rings.
To this I'll only add, I believe I agree, though determining the obscure can be difficult.
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Old 04/22/2011, 08:51 pm   #45
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Quote:
Originally Posted by Sinaz20 View Post
They also existed in Los Angeles circa 2019...

Ziggur-whaaaat??
YES.

And what I meant by the post was more that KQ has had a pretty large variety of mythology and scenery, at least since KQV and VI. For the sake of argument, there was some vaguely mesoamerican stuff in the early parts of KQVII as well.

And Daishi is correct. Ziggurats were found in both regions. All it is is a temple built on a raised area. Anyway, that wasn't really the point.
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Old 04/23/2011, 12:13 am   #46
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And Daishi is correct. Ziggurats were found in both regions. All it is is a temple built on a raised area. Anyway, that wasn't really the point.
No, you are both incorrect.

Mesoamerican peoples built stepped pyramids, not ziggurats. They may look somewhat similar, but they are distinctly different in both design and function.

A ziggurat is not "a temple built on a raised area." First of all, ziggurats are the platforms, not the temples. The temple was a separate building that sat on top of the ziggurat.

Secondly, ziggurats are built according to what is called a bent-axis-plan, which, among other things, means that the access stairways typically change direction several times before they reach the top-most segment, and that they don't lead right to the temple door. You won't find this feature in Mesoamerican pyramids.

I could go on, but it'd be getting pretty off topic. I never intended that comment as anything more than a throwaway joke anyway.
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Old 04/23/2011, 03:33 am   #47
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As many of us have found actually quite a few references in previous KQ games a fairly obscure and not recognizable to the average player. In fact you have to go out of your way to discover were the references originate from.

As for Tolkien references KQ8 tried it already... That's largely were the Orcs came from... Along with other high fantasy archetypes in that game .

The twin snakes statue in KQ5 is also a reference to Black Watchers at Cirith Ungol, a gate into Mordor from Return of the King and the Neverending Story according to the Companion! Sam held up the Galadriel's crystal vial to counteract the deadly force from the statues eyes. This is actually one of the most direct concepts taken from Tolkien's story and readapted into the KQ world (rather than just adapting races from the books). It's also in my opinion a great example how Tolkien can be incorporated without feeling out of place at all!

Actually it really depends on what Tolkien works you are talking about the Hobbit is more fairy tale/children's story for example. Very different from his trilogy which was written for grown-ups (at least it mostly turned out that way). The Silmerillion would be even more removed, although it is quite mythic and legendary, and even biblical in it's own sense.

I don't say this in all seriousness, but rather than dropping a ring into mount doom, Graham drops cheese into a strange machine!

As for some mesoamerican stuff see desert in KQ7.

Other references in KQ8 are even biblical in nature, Lucreto for example is inspired by the fallen angel Lucifer, who attempted to be like God. The inspiration for the mask itself is a mix of Mesopotamian and Christian concepts. There is even a few references to the concept of trinity and the sacred number 7 made in the game. Don't overlook the bible as a source of inspiration.

Last edited by Valiento; 04/30/2011 at 03:52 am.
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Old 04/29/2011, 12:30 pm   #48
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Old 04/29/2011, 05:09 pm   #49
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Maybe it's not my place, but could you consider not posting so many images? A lot of what you've posted look like duplicates, and it's just...so cluttered...It just doesn't really serve much of a purpose when you could upload them to an image-sharing service. Just my thoughts...
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Old 04/29/2011, 05:47 pm   #50
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Maybe it's not my place, but could you consider not posting so many images? A lot of what you've posted look like duplicates, and it's just...so cluttered...It just doesn't really serve much of a purpose when you could upload them to an image-sharing service. Just my thoughts...
EXACTLY.

First of all, this is not a thread for images--try the Art Direction thread. Secondly, the sheer AMOUNT is absolutely ridiculous overkill. You've basically broken this thread for anyone without high-speed internet.
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Old 04/29/2011, 06:03 pm   #51
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While I am a fan of Japanese mythology it might seem out of place in Daventry, but could be usable in King's Quest as the basis for another realm to visit. Also, I think at this point drawing from Tolkien has been done to death.
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Old 04/29/2011, 06:07 pm   #52
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Holy spam, Batman!
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Old 04/29/2011, 11:38 pm   #53
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@Feazy: You are quite right. Thank you for being very polite about it!

EDIT: I deleted my image posts after the (justified) criticism from other users. At this point I want to just cut my losses and not invest another day on rethinking and uploading and sorting the images on some hosting service. That might also be playing fast and loose with the copyrights, so that is another point in favour of just forgetting about it.

But for anyone who might be interested, the images were from:

• the Aztec section of the Cryo game Beyond Atlantis (Quetzalcoatl, Tezcatlipoca, Chac the frog, etc.)

• the episode called "The Feathered Serpent" from Interplay's Star Trek: 25th Anniversary (a humanoid Quetzecoatl [sic] and similarly lush colours as in Beyond Atlantis)

• a tiny segment of the teaser trailer for Gabriel Knight 3 (Aztec reference)

• the episode "How Sharper Than a Serpent's Tooth" from the animated Star Trek (Kukulkan)

• Alan Moore's Tom Strong comics

• and the photo and accompanying comment from this entry from the blog of M John Harrison:

http://ambientehotel.wordpress.com/2...verage-dragon/

I make no claim that all of these are great art, all I can say is that they have been very inspirational to me personally. But it certainly seems to me that this is an extremely fertile area for any work of entertainment to explore.

Last edited by Simo Sakari Aaltonen; 05/02/2011 at 07:42 am. Reason: Explaining my deletion of my image posts.
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Old 05/02/2011, 09:28 am   #54
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Just read this at the suggestion of a co-worker. What if this were the hint guide for a King's Quest game... ;-)

The Instructions by Neil Gaiman
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Old 05/02/2011, 12:29 pm   #55
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It does read like an adventure game walkthrough, doesn't it?
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Old 05/03/2011, 02:34 am   #56
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Neil Gaiman...Why does his name sound so familiar?
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Old 05/03/2011, 08:38 am   #57
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Because he's really, really famous, perhaps? :P

http://en.wikipedia.org/wiki/Neil_Gaiman
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Old 05/03/2011, 08:55 pm   #58
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Because he's really, really famous, perhaps? :P

http://en.wikipedia.org/wiki/Neil_Gaiman
Oh! He wrote Stardust! I haven't read the book, but the movie reminded me of King's Quest a lot!
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Old 05/09/2011, 11:17 am   #59
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King's Quest has mostly been centered on European folklore, later reaching out to the Arabian Nights tales and nonsense (as in surreal) literature. Are there any other ethnic folklores/literature that I should consider? Would these other folklores feel off brand? I am partial to Chinese and Japanese legend, but that just seems totally out of left field for a King's Quest game. What do you think?
What about considering the norwegian fairy tales and folklore by Asbjørnsen and Moe. This may not be very familiar to people outside of Norway, but there is many elements in these storyes that would fit perfektly in a king's quest game.
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Old 07/30/2011, 10:09 am   #60
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Lambonius, may I ask, what the hell is that mosaic image supposed to be showing?
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