VastGirth: I am actually curious what direction TT will take King's Quest in, and it may be what you're looking for. I actually DON'T like insanely hard adventure games- actually let me clarify that.
I like hard games and puzzles. I adore Professor Layton and my share of sudokus. But there's a difference between a difficult game and an unintuitive one, and it's a very hard line to walk. A good difficult game would be something like Portal- slowly providing you with the tools you need and expanding its world allowing you to think intuitively. This kind of puzzle setup is VERY hard. When a puzzle is difficult, but all the pieces are in place, its that Aha! moment I get from games like Shift, Portal, and well made escape-the-room games that I look for. (The phrasebook puzzle in ToMI 3 was another difficult and intuitive puzzle I admire)
(Also, I removed the typo in the title for you)
__________________
I am a community moderator, here to assist, keep the peace, and keep these boards clean and friendly for all. I am a volunteer, and not a Telltale employee, and my opinions are my own.
--Playin' poker with GLaDOS before it was cool--
|