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Old 04/27/2011, 10:23 pm   #41
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For anyone who thinks psychonauts meat circus, read this, then rage:

You can just throw confusion grenades at the rabbit then pick it up.
That is not what made the level horrible for me. This little brat that just wouldn't STFU killed my mood more than anything else.
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Old 04/27/2011, 11:34 pm   #42
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Actually, most of the Nintendo games named in here I never had a problem with.
I never found the Water Temple that hard, I never found the bad bird rag level in DKC hard.

I've never used strategy guides either, although I have, on a blue monday, used a faq to help me in collecting every little thing.
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Old 04/28/2011, 02:31 am   #43
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I HATE swimming levels... except for the banjo-kazooie/tooie swimming levels, I have hated every swimming level i've ever encountered... also anything with a nautical theme I generally hate, idk why but I do...
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Old 04/28/2011, 04:26 am   #44
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Really? I like the Super Mario Bros. 1 and Donkey Kong Country swimming levels
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Old 04/28/2011, 05:00 am   #45
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I HATE swimming levels... except for the banjo-kazooie/tooie swimming levels, I have hated every swimming level i've ever encountered... also anything with a nautical theme I generally hate, idk why but I do...
Hmmm. I'm not too fond of swimming levels either. I think it's cos, to make it realistic, they make your character glide a bit, so controlling can be annoying.
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Old 04/28/2011, 05:34 am   #46
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I have never been a fan of underwater/swimming levels, or even levels where you have to go in water at all for extended periods of time. Especially when there are also things in the water that can kill you, and you can only stay underwater for a limited amount of time. The worst of this, I found, was in 'Indiana Jones and the Infernal Machine', when I had to search through a big half-sunken ship of some sort, and I had to swim long distances without drowning Indy, whilst also trying to avoid sharks at the same time.

I can't remember much about this part of the game (it was a long time ago); all I remember is that I really hated it.
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Old 04/28/2011, 08:33 am   #47
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Legend of Zelda: Ocarina of Time. Water Temple.

As obtuse a puzzle as I ever saw. Was the game that forced me to reset and start over, because I was entirely sure I'd used a key in the wrong place and ended up with no ability to make forward progress. Lately I've heard I was wrong, but I hear different information on that. Anyway, it sucked.
Disagree. It's all there logically, it's not like an adventure game puzzle where you have to randomly figure out that you have to eat half of an apple and then use it to stabilize a desk leg so that you can write a letter on the desk using a feather and blueberries.

I had the problem of not being able to find a key as well, but right before I was going to give up I realized there was one last thing I hadn't tried. There it was.

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See collecting was cool in Mario 64 because you had a discernible end with clues. Rare took obscure collecting and made it its own genre
Yea, M64 and Kazooie were great - DK64 and Banjo-Tooie went too far with collecting. With Mario and Kazooie, you felt you had to get everything - nothing was wasted, everything was an interesting challenge. In DK64 and BT it was just insanity with crap everywhere. I didn't bother getting all of the stuff in those games because the games didn't give me enough reason to care. Same with Mario Sunshine. Galaxy brought me back to being a 100%'er (well, not counting beating the whole thing again with Luigi).
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Old 04/28/2011, 09:08 am   #48
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The dung hill level in Conker Reloaded. That level was crap.
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Old 04/28/2011, 09:12 am   #49
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Old 04/28/2011, 09:30 am   #50
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Last Ninja 3 had pretty badly designed levels, very annoying and confusing.
I love the series but LN3 is by far the weakest entry... the previous two games had much, much more logically laid out areas.

I tried mapping the LN3 levels (the Amiga version, I already knew the C64 levels well enough), and it's quite a headache - it's a bit hard to explain so I'll just post one of the level maps here... if you look a bit at that, you'll see what I mean about confusing levels.
The letters at the exits of the various screens signify where you will end up upon leaving the screen (A leads to another entry on another screen which is also marked with A, etc).

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Old 04/28/2011, 10:32 am   #51
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Disagree. It's all there logically, it's not like an adventure game puzzle where you have to randomly figure out that you have to eat half of an apple and then use it to stabilize a desk leg so that you can write a letter on the desk using a feather and blueberries.

I had the problem of not being able to find a key as well, but right before I was going to give up I realized there was one last thing I hadn't tried. There it was.



Yea, M64 and Kazooie were great - DK64 and Banjo-Tooie went too far with collecting. With Mario and Kazooie, you felt you had to get everything - nothing was wasted, everything was an interesting challenge. In DK64 and BT it was just insanity with crap everywhere. I didn't bother getting all of the stuff in those games because the games didn't give me enough reason to care. Same with Mario Sunshine. Galaxy brought me back to being a 100%'er (well, not counting beating the whole thing again with Luigi).
Agree to disagree about Zelda.

See Mario Galaxy, was a 100%er. I even did the Luigi half, but I had to let the game rest for a few months before I went back to do that. Was actually harder because Luigi's movements are looser.
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Old 04/28/2011, 03:02 pm   #52
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Any level that has pitfalls and is part of a game that has clunky controls a.k.a. game with high difficuly for the wrong reasons.

Yes, I am looking at you Tomb Raider: Underworld.
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Old 04/28/2011, 10:38 pm   #53
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The top floor in the Elevator of Doom in Project Altered Beast, the fight is so ridiculous hard with that centipede boss that I gave up on the game, and I have never touched it since...
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Old 04/28/2011, 11:22 pm   #54
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Any level that has pitfalls and is part of a game that has clunky controls a.k.a. game with high difficuly for the wrong reasons.

Yes, I am looking at you Tomb Raider: Underworld.
I couldn't get past an alley or some nonsense like that in the first level and never tried again.
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Old 04/29/2011, 04:18 am   #55
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All of Evil Dead: Hail to the King, with it's confusing, maze like layout, respawning enemies and clunky controls. A shame because the atmosphere was suitably creepy and Bruce Campbell provided the voice of Ash.
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Old 04/29/2011, 05:29 am   #56
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I couldn't get past an alley or some nonsense like that in the first level and never tried again.
That sounds suspiciously like Tomb Raider: The Angel of Darkness. I've never really tried that one, but I've not really heard good things.
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Old 04/29/2011, 12:28 pm   #57
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That sounds suspiciously like Tomb Raider: The Angel of Darkness. I've never really tried that one, but I've not really heard good things.
Don't ever play that game. During the sixth level, Satan literally emerges from your screen, dances the hot fandango and claims your soul for all eternity. Needless to say, I've played better.
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Old 04/29/2011, 01:09 pm   #58
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Tomb Raider Underworl is pretty awesome except for the sometimes clunky controls and camera. The environments are really varied and there is little to none repetition in designs. Like the Uncharted games it's a delight exploring the areas and there is a great flow.
If you're fan of platformers with organic environments and exotic locations this game is for you.
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Old 04/29/2011, 01:15 pm   #59
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When I was young, the worst level had to be the tank level near the end of Super Mario Bros 3...GOD that was hell at the time...

But further on, one of the most annoying moments that sticks out is the Riku boss fight from the original Kingdom Hearts. The cutscene before that was too long and too unskippable.

I have vague memories of annoying one-off levels that take me ages to complete but can't think of any more right now...
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Old 04/29/2011, 01:24 pm   #60
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The final boss from Sonic the Hedgehog 4: Episode I. Gaahhhhhh!

Also, the stair well level and the last boss on Metal Gear Solid under the 'hard' setting. Double Gaahhhhhh!

Although I guess that there's no denying; the tougher the level, the greater the satisfaction upon completion.

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