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Originally Posted by Nintendo Boy1
The story's good
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The story may be good, but it's not told in a very good manner. Most of the storytelling comes in the extended cutscenes, and very little through the actual gameplay (this is how I remember it, anyway). This probably wouldn't matter too much if there was actually some decent puzzles and dialogue in between the cutscenes, but all we're provided with is a series of monotonous chores and dialogue trees consisting of boring, dull jokes, blatant hints and crappy expositions. The story may be good at its core, but it's greatly damaged when it's cut in to pieces and locked behind horrible, unrewarding gameplay.
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and the player only does the usual "Use object with other object to solve puzzle" scheme.
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This is one of the main problems with the game's interface - there's only one frigging action: click once. You either click on items once to interact with them, and once you have them you click them onto another thing in order to
finish your chores solve the puzzles. There's no other factor in the puzzle solving. In old, classic adventure games, you had as many as twelve possible interactions with the world around you. Sure, it made some parts of the game slightly grueling and difficult, but it was challenging and it gave the game a certain depth, richness and replayability, all of which
'Back to the Future' lacks greatly. Heck, even in
'Tales of Monkey Island', there was still at least the option of combining items, which provided one other puzzle-solving parameter.
'Sam & Max: The Devil's Playhouse' also had a one-click interface and no item combining, but it got by with the Toys of Power, which provided at least a tiny bit of a challenge, and also gave the player something
fun to play around and experiment with.
What does
'Back to the Future' provide for the player that's fun and will bring them back for more? Nothing. In fact, in
'It's About Time' I'm pretty sure I exhausted about 98% of the game's options, seeing as how I like to explore the world and try random item combinations just to see what response it might bring. Too bad Telltale didn't really have much of an imagination in the production of this game, and just gave standard "I don't think that will work" responses. And even the responses that I
did get from Marty weren't particularly exciting or interesting.
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If they were to take out Marty's ability to walk, the genre of the game could easily be dummbed down to an interactive movie.
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Actually, some of the greatest puzzles I've ever played rely on the player character being unable to walk (or move).
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Originally Posted by VeryTori
Well everyone has a right to their own opinion. I can not force you to change your mind, but Back to the Future the Game being awesome is a fact! Facts can not be changed unless they changed it and added gross stuff and bad things in it. Which they will not, BTTF The Game is awesome!
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Yes, because this is perfect reasoning. Why don't you go
into some of the reasons why arguably one of the worst adventure games ever made is so 'awesome!'?