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No gamer wants to drop 60 bucks on one fifth of a complete game. Yeah, sure you get all the episodes eventually, but the price has to be low to hook yo
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I surely wouldn't drop sixty bucks on an adventure game in this day and age, even for a complete game. I rarely pay full price on most games. But especially adventure games as they tend to lack true replayability (except for maybe a couple of alternate puzzle solutions), actions are limited, and somewhat outdated by modern standards.
Seriously the only way I might plunk down that much cash is if there was over 30-40 hours of content much like the modern RPGs (a somewhat closer analogue to the evolution of adventure games). Retro style adventure games are lucky if they have 15 hours of content (listening to all dialogue/choices/solutions).
There is a big reason why generally speaking the few adventure game companies (other than Telltale) that are still putting out complete standalone games (I.E. The Adventure Company/Dreamcatcher/JoWood, Autumn Moon Entertainment, Focus Home Interactive, and Herinteractive, etc), sell adventure games for generally under $40, often $20. Adventure gaming has more or less become bargain game genre. Only more hybrid game with adventure game elements such as RPGs tend to garner a higher price. Classic style adventures have become an extremely niche market.
I'm a big fan of adventure games and still relish playing them from time to time, but I'm also quite frugal. I base game purchases in general on the total length and content. I'm also willing to wait if it means a bargain. These are financially trying times, and I must live within my means, and make cuts on unneeded 'wants', when 'basic needs' and paying the bills are more important.