I was really looking forward to this game's release, and it didn't disappoint. Although it's not quite as good as its predecessor, Puzzle Agent 2 is a decent followup to Nelson's first trip to Scoggins.
The Puzzles
On the whole the puzzles seemed easier (and possibly less numerous?) than the first Puzzle Agent game, but there were certainly some good ones in there. I loved Cross the Streams - a nice extension of the usual "three animals crossing the river" puzzle. I got it wrong in all the ways I could just to see all the animals eating each other. Points for the Ghostbusters nod too!
I also liked 'Round the Cosmos, Lander Circuitry, and the two bonus robot puzzles. I'd probably love the King's Challenge if I was good enough to solve it.
My least favourite puzzle was the
Coin Box... US people looking at a version using any foreign coins would probably have a similar reaction. The puzzle itself was a good one, but I feel that the international audience was definitely overlooked when the coin values weren't provided in the rules. Hitting the internet to look up US coins or going the trial-and-error route (while ranting internally about US-centrism) definitely breaks the mood a bit.
The Story
The story is pretty linear, but that's not necessarily a bad thing. I felt like I was helping Nelson follow a trail of clues, rather than that the game was on rails.
The writers did a great job mixing creepiness and humour. Scenes like
Director Jennings in the diner and Korka turning out to be bonkers are a nice counterpoint to the genuinely scary astronauts. There are also some cool throwaway references to Grickle cartoons like Sing the Forest Electric and Space Wolf. Little touches like that go a long way.
There was a lot going on towards the end of the game, and there were some parts of the story I didn't understand.
What happened to the crazy astronauts? Are they still on the loose in the woods? Why did they inject Nelson with a sleeping drug and then... take him back to his hotel room? Or did the Hidden People save him? Why did the secret agents just stand by holding their guns while Nelson messed around with the lunar ray?
The two different endings were a nice addition, one that I really appreciate. It's satisfying to know that your success or failure in the final puzzle actually has some consequence on the outcome (even though we end up with the same result, just in a slightly different way).
On the whole I really enjoyed this game, and I'm very glad that Telltale got the chance to make it in between some of their bigger licences.