I wouldn't make this a general rule. I am not against a lot of dialogue. If it's intriguing, engaging and interactive, lots of dialogue means a lot of fun.
In BTTF, the problem was
too much exposition. In episode 3, you had to cope with a completely new situation, and a tediously long line of characters wanted you to monotonously play back their lines to unravel the details of the situation. So you had to talk to Parker, Biff, Lorraine, Jennifer, Needles and finally George before you could even DO anything in the game. They gave George so many lines that I almost fell asleep. That really beat the purpose of the game.
Quote:
Originally Posted by puzzlebox
It makes me feel like a child who sits up the top of a double-decker bus and pretends they're driving it with their paper plate steering wheel.
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I add to puzzlebox' descriptions the "three choices - same answer" problem in BTTF. This was so incredibly annoying in episodes one to four that I eventually actually thought they were bothering us on purpose. And finally, puzzlebox... I have never seen the problem described so piercingly accurate on these forums. And you well know that
many have tried.