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Originally Posted by Valsodar
Gods damn am I tired of people bitching about how puzzles in new Adventure games are too easy. As someone who has been playing adventure games since the early 90's I really don't want to go back to the days where I would spend hours, nay, days stuck trying to solve a puzzle that made absolutely no sense logically because it involved sprinkling breadcrumbs on a rubber duck in order to loosen a clothesline, or whatever.
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But...but...that was the whole point! That was the whole fun! That's how games lasted! Spending weeks on a puzzle and then figuring it out was the most satisfying feeling you could get. And not all puzzles in adventures were that stupid.
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Do you really want to go back to the days where the only way to progress through an adventure game was to either go to a walkthrough, which I did a lot and always made me feel stupid, or to take every item in your inventory and apply it methodically to every piece of scenery in the game in the hopes that some crazy combination might do something?
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You're exaggerating. Some games were like that, yes. And that's bad game design. But some just had very clever puzzles that really forced you to THINK. Not be led straight to the conclusion immediately. That's the problem I have. If you had to use a methodical approach or look at a walkthrough for these puzzles then you're just not thinking outside the box enough.
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I finished playing BTTF today and really enjoyed the fact that I could solve the puzzles without using my brain, and that some of them, I will admit, still gave me pause.
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Fixed that for you.
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A lot of people moan and groan over how the puzzles in Telltale's games are too easy, but I'm not seeing to many explaining what kind of puzzles they would like to see instead. Everyone says, be more complex, be more creative, but I don't think people remember how absolutely infuriating some of those "complex" and "creative" puzzles could be.
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Basically, I don't want the answer handed to me with big thinly-veiled hints. Throw me in a universe and let me figure it out. That's why I loved adventures. Some games in the past were ridiculous (mustache puzzle in GK3), yes. But not all of them were like that. While some people may be remembering with rose-coloured glasses that all classic adventure games had good puzzles, others, like yourself, seem to remember them all being insanely difficult which is just not the case.
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I think any puzzle in an adventure game should be a momentary stumbling block,...
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Disagree.
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...that integrates well into the plot of the game, and gives you something to ponder over for a while, not an experience halting impenetrable barrier of Goldbergian logic, that's only solved when your friend tells you,
"oh you have to pull that lever behind the barrel under the waterfall, which rolls the cheese log down the conveyer belt and gets the old man to spit out his golden teeth which you take to the vet as payment in order to cure your pet cat." and you go, "wha?"
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Again with the exaggeration.
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I for one am glad that Telltale has thusfar avoided conundrums like this, which classic 90's/ early 2000's adventure games are infamous for and stuck to puzzles which, some might call dumbed down, but I just call way more enjoyable.
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I don't understand how. There's no enjoyment in going "oh the game wants me to do this, so I'll do it.......YEY! I GOT IT! I'M SO SMRT! This is so easy! I'm having so much fun!"
I don't want my games solved for me. Have you ever played puzzle games? (Jewel of the Oracle, Myst, Journeyman Project, etc) That's what an adventure game should consist of, plus plot and characters. A few easy puzzles (dare I say it, like the ones in Telltale games) but not much, but mostly more complex puzzles and even a couple great stumpers or mechanical puzzles here and there like in classic puzzle games that require logical outside-the-box thinking.
I picture Telltale's current trends the same as the popular FPS or MMO games that are out now. Diluted, watered down, and shallow. "Go here, then go here" puzzles. Clearly they focus on characters and story, something I think is a mistake. I don't play adventures ONLY for the story and characters. It's the same with most movies nowadays. Granted, some games are golden here and there. At some point you'll find the odd "Inception" title that really gets you thinking and stimulates your gray matter, but mostly it's just boring hand-holding drivel.
Telltale have never truly impressed me with their game design. Tales of Monkey Island came the closest but still never reached classic potential. It just wasn't good enough. I doubt they'll ever be, considering their business model, goals, and approach to game design.