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Originally Posted by BagginsKQ
KQ5 has its Black Cauldron edgier moments actually... the Dark Forest, the incredibly evil Wizard's Island and Castle... Even the desert and icy mountains, and open ocean have their lonely darker feel to to them...
Then the whole cannibal subplot on the Harpy Island...
The art style is realism full detailed painted characters, rather than feature film cell style animation...
Even the narrator gives KQ5 a more somber tone!
Careful, if this was POS forums you might be banned  !
Sorry, but the swamp was not that creepy to me... KQ4 has a creepier swamp... Your examples with the canivorous plant... and the 'swamp monster''' You take out the swamp monster in an amusing manner with a perfume bottle, and its not generally that threatening of an enemy really (the Yeti in contrast was much more threatening creature, looked more threatening due to its more detailed appearance... yes, you do still take it out in a silly manner, but as a monster its much more believably threatening)... The carnivrous plant is probably one of the most sillly characters in the game (being eaten gives them the Butter crown... from the old 1980's parkay commercials)... Sorry the lighthearted, come here sugar plum, so we can eat you, doesn't creep me out at all. Malicia is probably the least threating villain in the series, and its undermined by the silly dog...
There is very little in Oogga Booga graveyard that I would consider 'dark and creepy'... Almost everyone there is silly beyond all levels of sillyness.. the Deaths are incredibly silly there too... The boogeyman jumping out at you is a cheap thrill... The Land of the Dead in KQ6 and the graveyard in KQ4 have much darker foreboding feel to them...
Being dead doesn't make somethign more 'dark'... Just look at the old movie Dracula: Dead and Loving It!
As far as artwork... KQ7's style has a far more exaggerated look to it, on the side of Alice in Wonderland, with maybe some of Tim Burton's iconic style (without Tim Burton's trademark dark moody anxiesty character style)...
I much prefer the realism of KQ5 and KQ6's style...
It also screwed up her character turning her from a strong willed, polite, heroinne willing to think of everyone but herself into to an overly selfish, pompous, and rude snot, more interested in herself than others...
It was not the same Rosella seen in KQ4...
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I don't remember acting "overly selfish, pompous and rode" or "more interested in herself than others" in KQ7. I know everyone only watches the intro and thus gets that impression because she doesn't want to marry at 19 but if you ever play through the game fully or watch a playthrough, you see she does help a lot of people in the game and even helps to save all of Etheria.
And I always found the Swamp Monster pretty creepy. Same with the Werewoods bear, especially the Death scenes. And Colin Farwalker, arguably the creepiest character in the whole series.
The same "but the creepiness is taken away by it being dispatched in a silly manner" can be used against the Blue Beast in KQ5. Come on, a bag of peas? Cheesy.
Or throwing a pie in a yeti's face. That takes away all of the scare factor out of what could be a really scary monster.
And the Cannibal Harpies are cheesy too...They act like arguing teenage girls.
"Isn't he luscious? Mhm!"
"I don't know, he doesn't look like my type. What do you think, Cruelina?"
"I think he looks too old and tough. I like my meal to be young and tender."
"Don't be so picky. I'm tired of fish. I haven't had a man in months!"
"Yes you did! I saw you steal a man off a raft just last weak"
"Oh, he doesn't count. He was already tipped over by the time I got to him!"
"Well, at least this one's fresh."
"I don't know about you girls, but
I'Mready to eat."
"Oh, you're
ALWAYSready to eat. That's why you're so
FAT!"
"I AM NOT!"
"YOU ARE TOO!"
"I AM NOT!"
"YOU ARE TOO!"
Present the harp to them:
"What's he doing? What's that doing?"
"I DON'T KNOW BUT I WANT IT!"
"Hey but that's not fair! Go and get it from her, get her!"
The Land of the Dead is creepy right up until the xylophone scene with the dancing skeletons. Way to utterly break a nice, spooky atmosphere!
The only game that can legitimately be called creepy/eerie/scary most of the way through is KQ4. In that game, there are no breaks really. Very few light breaks. It's the only game where the storyline is bleak (Graham dying, Genesta dying; time is of the essence) and depressing, the land is lonely and desolate save for a few inhabitants, everything and everyone else is out to kill you, and you have Lolotte, who is genuinely a scary sort of villain. A real evil witch. For me it borders on horror.
KQ6 isn't really so much dark as it is more mature in storyline and tone. But mature =/= dark. It's just simply a more complex, mature story.
KQ4 is the arguably darkest entry in the series.