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Originally Posted by Chyron8472
No it's not. The pixels are square instead of rectangular.
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I'm afraid you're wrong, Chyron, and Laserschwertz is correct.
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These characters do not look squashed to me
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That's because you're used to it. But they are and aren't the way the artists intended. I think the only Scumm game in 320x200 that's meant to be 16:9 ratio was DOTT because circles come out looking like correct circles. There was a discussion about this a while back on the ScummVM forums, or Vogons or something, about which games were designed for 16:9 and which for 4:3. But with very very few exceptions, all 320x200 games were meant to be 4:3 (rectangular pixels) because of the CRT monitor.
Perfect example, look at Laserschwerts' example image again. The upper round window above the doorway is squished in the pixel-perfect version on the left. But in the aspect ratio corrected version on the right it looks perfectly round.