Quote:
Originally Posted by Alcoremortis
But seriously, that has got to be the most aesthetically pleasing game I have ever played.
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Trine! I could have bought it for some cents online, but instead bought two retail versions at 5,00 € each. But it was the gameplay that drew me towards Trine and not the graphics. Still, the game achieved much with a relatively simple graphics engine. A 2D game that fakes 3D; a lot of repetitive environmental elements; a reevaluation of gaming principles from 15 years ago with the possibilities of today.
Some people in this thread have already tried to define what they actually mean by "graphics". That's an important step, I think. Quite possibly, many gamers define what they find aesthetically pleasing by counting polygons. And if that's their opinion, they are entitled to it, and I try to not look down on them. Beauty is entirely subjective, thank God. After all, I find pleasure in lovingly crisp and detailed texture.
If we define "graphics" as the visual part of games, we could put almost anything into the definition. For my part, f. e. classical picture composition comes into play as well as the ability to get the characters' emotions across via facial expression. That storytelling issure is an area of concern to me, and of course that's "graphics" on a scale from "bad" to "good".
Pictures are important to us. They are the most immediate element in a game, and necessarily the most important in telling a visual story. A good game might go without state-of-the-art graphics, but let's be serious: It is a major part of the
art of video games. And I want video game designers to be artists, foremost!