Quote:
Originally Posted by Cez
Anakin,
let me ask you a question. Is your dislike for KQ6 recent, and does it have to do with your dislike for TSL/sudden against Jane Jensen stand?
I can understand preferring KQ5 to KQ6, and obviously there are reasons why someone would dislike KQ6. But KQ6 is, in all honesty, one of the best games of the series, a statement from fans and critics alike. It took everything that KQ5 did right (and wrong) and enhanced it.
I can also understand people not liking Jane Jensen's pen, but you can't simply compare KQ6 to GK. Instead, one must wonder about the versatility of the author writing something that felt so much like King's Quest when the subject matter is obviously not her preferred cup of tea.
So, my question is, is this a statement against Jane Jensen or are we talking about the merits of KQ6 --which, even you must admit that it was an achievement on its own to craft such a charming game, with a solid design that took care of the missteps of KQ5.
If we are going to say that KQ6 is a bad game because of whatever minimal touch Jane Jensen brought to it, then we must judge KQ5 with the same eyes and say that it was a bad game because of the horrible puzzle design that led to multiple dead ends all around. Everything else is of high caliber in both games, and that's where people may prefer one to the other, but both games did it right.
So, I ask again, do you just have a sudden thing against KQ6, or did you always feel this way about it?
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I never quite liked KQ6 nearly as much as KQ5. I enjoyed it greatly as a kid because it was a KQ game and when I was a kid I'd love anything that had the KQ name on it. I never however liked Alexander as a protagonist; it's why KQ3 also rates low on my personal ranking of the various games in the series.
I just felt as I've gotten older that the tone of the game, the pacing, etc, feels like something that's not King's Quest. Or not my cup of tea as far as KQ anyway. The game tries too hard to balance light and dark, serious and silly--and doesn't succeed at it. It feels like it teeters from one direction to the other, not really ever deciding what it should be.
The light moments feel almost slapped in there and not as well thought out as the more serious moments. And the writing feels utterly different from any of the other games; Much more clinical and less simple and to the point--which is due to the fact that it was indeed the work of another hand.
It's like having another writer come in and write a novel in one of Tom Clancy's series. It's an emulation of his style...But if the writer's own style is too far removed from Clancy's style, it will show and the book will feel like someone trying to be Clancy--and failing, creating something different.
Also, Jane Jensen's imput was far from minimal. She co-wrote the story, co-designed and co-directed the game, wrote the narration text and character dialogue on her own, and added a lot into the game of her own accord. Roberta didn't even remember that the idea of an evil society (BCS) made it into the final game until fans pointed it out to her after the fact! Jane herself said Roberta was on a two month vacation to Spain when she worked on KQVI--Not there or hands on. Compare that to how well Lorelei Shannon followed Roberta's vision with KQ7--She did exactly what Roberta wanted.
Robert's own statements show how disinterested in KQ she was around 1991/1992--She considered totally handing off the series to another designer and just being a creative consultant because she felt like she'd run out of ideas for the series.
It may be one of the best of the series, I won't deny that critics love it, but it's far from my personal favorite. I will always love moments like the 3D introduction which even now is majestic and the swordfight and the Land of the Dead and the Catecombs and many other moments...But I'm not one for the way the whole love storyline was played out, nor did I feel the game needed to introduce elements like the Black Cloak Society. The world, too, feels much too small. I hate having to Island hop back and forth from Isle to Isle. It gets annoying after a while.
It's like Indiana Jones. Most Indiana Jones fans, and most critics, prefer the depth and character driven plot of
Last Crusade. I on the other hand feel that the film is subpar and slow until Connery arrives and he saves the film; I much prefer the non-stop rollercoaster ride that
Temple of Doom is--Whereas most think
Temple of Doom is a weaker point in the series.
I basically feel about KQ6 the way others would about KQ7: A good game in it's own regard, just not the best KQ game. It was however an interesting experiment with a lot of classic moments.