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Originally Posted by waroftheworlds01
I only played one MechWarriors game for the PC and I loved it. I liked the interrior view from within the Mech and how sometimes you could overheat your Mech and it would shut down for a few seconds to cool off. You could also shoot off Mech's arms and stuff like that. You would get different jobs to take down different Mech's to get money to buy more upgrades for your own Mechs.
It was realistic for it's time that's for sure. If the new one is like that but online then I think I'll enjoy it. Anyword on a console version btw? Or just PC?
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PC only, and so far they're planning to keep that awesome interior from-the-'Mech view. And don't worry about shooting off arms and overheating and stuff. It wouldn't be MechWarrior/BattleTech without blasting your opponent's machine to pieces and watching your heat the whole time.

Some of the lead designers working on this worked on the original BattleTech tabletop game back in the day, so I'm expecting it to be very true to the fiction. (IE: Not like MechAssault) No word yet on what kind of missions you'll be on, how upgrading 'Mechs works, etc.
The thing that excites the BattleTech nerd in me most is that they've said they want to make sure lighter 'Mechs stay useful, as opposed to players only using them until they can get their hands on a heavy or assault 'Mech. Supposedly information control is going to be a big deal, so having quick scouts could be a necessity. Whether they really manage it remains to be seen, but I really like what they're talking about. In the BattleTech fiction, 'Mechs of all sizes were important on the battlefield, and the earlier games (except maybe MechCommander) never really accomplished that.