The Walking Dead Law and Order Legacies Jurassic Park Back to the future: The Game Puzzle Agent Sam & Max Tales of Monkey Island Wallace & Gromit's Grand Adventures More Telltale Games
Forgot your password?
No worries, we can help!

Old 11/01/2011, 08:07 pm   #1
Baby Raptor
Junior Member
 
Join Date: Apr 2011
Posts: 16
Default Jurassic Park on PC

This question is probably best suited for the makers of this game who have tested this game on PC platforms.

I know the published minimums for PC are:

OS: XP Service Pack 3 / Vista / Windows 7
Processor: 1.8 GHz Pentium 4 or equivalent
Memory: 2 GB RAM
Hard Disk Space: 2 GB Space Free
Video Card: ATI or NVidia card w/ 256 MB RAM
DirectX®: Direct X 9.0c
Sound: Direct X 8.1 sound device


I have Windows 7, 2.8GHz AMD processors, 3 GB RAM. ATI card w/ 256 RAM. I am above the minimums by 1 GHz more processor speed and 1GB more memory RAM.

Just how well would this game run, in frames per second (FPS rate), with the published minimums on a computer?

I ask this because I remember when I had Microsoft Flight Simulator X, and their minimums were:

Windows 7
Computer processor 1.0 gigahertz (GHz)
512 MB RAM for Windows 7
Hard disk space 14 gigabytes (GB) available hard disk space
Video card 32 MB DirectX 9-compatible video card

However, if you tried to run that game with those minimums, you had extremely choppy gameplay (very low fps rate). With the computer I have, it was still not a smooth gameplay (with 2.8Ghz and 3GB memory), unless you sacrificed graphics quality by turning those sliders from 'dense scenery' to a lower setting.


The reason I'm asking this question is I'd like to see if I should buy the PC version or stick with the PS3 version. With all the goodies offered in the pre-order PC game, I'd like to buy PC, but it's not worth sacrificing gameplay experience.

So with the published minimums, or a little better at 2.8Ghz and 3GB RAM, and Nvidid 256mb video card, would this game run without chop associated with low frame rates per second?


Thank you!!!!!
Baby Raptor is offline   Reply With Quote
Old 11/01/2011, 09:16 pm   #2
JPFix
Junior Member
 
Join Date: Nov 2011
Posts: 18
Default

system reqs of this game should be added to this site, because i find it really usefull

systemrequirementslab.com/amd/1170
JPFix is offline   Reply With Quote
Old 11/02/2011, 06:02 am   #3
keeperxiii
Extinct
 
keeperxiii's Avatar
 
Join Date: Jul 2010
Location: Portugal
Posts: 12
Default

We can only know the framerate when the game or a demo is released. Anyway, I can tell you this:

If there's an option in the game to turn off shaders, or if they turn off automatically when you lower the graphics settings (like in previous TT games) then you probably won't have a problem playing the game smoothly (Flight Simulator X is probably a badly optimized game anyway).

If you don't know what the shader effects are, they're the shadows and realistic 3d surfaces that you usually see in character models and scenery (walls with bumps, etc). They're pretty demanding, specially on some weaker, low-end graphic cards.

Don't think about it too much, it will probably be fine.

EDIT: You should also check of the game requires a graphic card with shader model 2.0 or 3.0 and if yours supports it(it's probably 2.0 for this game so no worries). What's your graphic card?

And the game will still look good. I say, go for PC and have fun, it'll probably be fine.
__________________
www.monsterisland.hostingdelivered.com
It's, er.. comfy there.

Last edited by keeperxiii; 11/02/2011 at 06:05 am.
keeperxiii is offline   Reply With Quote
Old 11/02/2011, 12:36 pm   #4
nanotyrano
Genetic Engineer
 
nanotyrano's Avatar
 
Join Date: Mar 2011
Posts: 104
Default

I had a REALLY bad CPU once and I downloaded the Sam & Max demo and it ran perfectly.
__________________
Check out my YouTube channel HERE!
nanotyrano is offline   Reply With Quote
Old 11/02/2011, 01:21 pm   #5
shamuboy
Zoo Tycoon 2 Designer
 
shamuboy's Avatar
 
Join Date: Feb 2011
Posts: 118
Send a message via AIM to shamuboy Send a message via MSN to shamuboy
Default

Yes. FSX was used on a very bad engine and used to much of the CPU and the GPU which pretty much killed gameplay no matter what powerful machine you had. That's why they are working on a new Flight Simulator game just called. "Flight". In my opinion with how Telltale games work and the engine they use... you should have no problem running it at a good 30 fps.
shamuboy is offline   Reply With Quote
Old 11/15/2011, 07:54 pm   #6
Baby Raptor
Junior Member
 
Join Date: Apr 2011
Posts: 16
Default

Quote:
I have Windows 7, 2.8GHz AMD processors, 3 GB RAM. ATI card w/ 256 RAM. I am above the minimums by 1 GHz more processor speed and 1GB more memory RAM.
Quick update. Completed Episode 1 (LOVED it).

The game's default for graphic settings is at the highest. With the machine above, the regular scenes were ok, but once movement based scenes occurred (Dilophosaur scene for example), the play became very choppy to the point you couldn't even see the quick-time arrows to respond in time.

Biggest improvement I saw was turning the graphics slide from "Highest" down one notch to "High." That INSTANTLY increased my frame-rate, without too much loss of quality.

I tried to turn "anti-aliasing" off , but kept it on since it didn't make too much difference on frame rate. I don't even know what aliasing is.

I can't imagine someone trying to run this game on just the barebone minimums as stated on the box. You'd have to really turn down the graphic options to get a good framerate.

Anyway, enjoy!
Baby Raptor is offline   Reply With Quote
Old 11/16/2011, 01:23 am   #7
keeperxiii
Extinct
 
keeperxiii's Avatar
 
Join Date: Jul 2010
Location: Portugal
Posts: 12
Default

Quote:
Originally Posted by Baby Raptor View Post
Quick update. Completed Episode 1 (LOVED it).

The game's default for graphic settings is at the highest. With the machine above, the regular scenes were ok, but once movement based scenes occurred (Dilophosaur scene for example), the play became very choppy to the point you couldn't even see the quick-time arrows to respond in time.

Biggest improvement I saw was turning the graphics slide from "Highest" down one notch to "High." That INSTANTLY increased my frame-rate, without too much loss of quality.

I tried to turn "anti-aliasing" off , but kept it on since it didn't make too much difference on frame rate. I don't even know what aliasing is.

I can't imagine someone trying to run this game on just the barebone minimums as stated on the box. You'd have to really turn down the graphic options to get a good framerate.

Anyway, enjoy!
Aliasing is what makes the edges of a model seem smooth instead of having jagged lines. It's very demanding on lower-end cards.

And I imagine that the minimum settings are pretty much like BTTF, where it just turned off the shaders and a bit of lighting here and there. In BTTF things still looked good. And, who knows, maybe JP looks better without shaders . I don't like the shader abuse.

I've rather have higher textures resolutions for the game than shader abuse. I think it would look much nicer but oh, well. Nice textures > shaders.
__________________
www.monsterisland.hostingdelivered.com
It's, er.. comfy there.
keeperxiii is offline   Reply With Quote
Old 11/16/2011, 03:52 am   #8
Vainamoinen  Community Moderator
Community Moderator
 
Vainamoinen's Avatar
 
Join Date: Jun 2009
Posts: 6,662
Default

Processor speed is normally not the decisive factor in Telltale's games. Your graphics card is decent, and most importantly, you've got enough RAM. There's really no need for you to worry. I exceed all minimum requirements, but there are still some lags in some scenes, but I gather that whatever PC you'll use they'll be there. But generally speaking, go ahead, you're good!
__________________

Moderators on the TTG forums are all volunteers from the community and still belong to the community. They are not employees of the company. The opinions expressed in their posts are those of individual fans and must not be confused with official company statements.
Vainamoinen is offline   Reply With Quote
Old 11/16/2011, 05:44 am   #9
gamingafter40
Senior Member
 
Join Date: Jun 2011
Posts: 184
Default

I've played through almost all of the Telltale games on a three-year-old laptop with moderately capable integrated graphics at mid-range graphics settings with few real problems. There have been a few challenging bits -- the opening of Tales of Monkey Island episode 1 for example -- that visibly overwhelmed its modest horsepower. But the nature of Telltale's games generally means that missed frames or toned-down graphical effects aren't going to seriously damage the experience. I'm running JP on a newish desktop machine with a 360 controller, however, when I finally get to sit down and play it. My 44-year-old reflexes were pushed a bit by Resident Evil 5's quicktime sequences.
gamingafter40 is offline   Reply With Quote
Old 11/16/2011, 05:50 am   #10
Lord Sevein
Junior Member
 
Lord Sevein's Avatar
 
Join Date: Apr 2011
Posts: 25
Default

From what I understand the difference between the PC version and the iPad version are some slight tweaks in rendering and some smaller textures to account for the iPad having less ram. I own both editions (PC and iPad) and can't really tell much of a difference. They've done a good job making a lightweight engine to run the game in any number of devices (tablet, console, PC). That being said, the PC version is VERY light on the computer requirements.
__________________
Check out my YouTube channel for Let's Plays!

A Let's Play of Telltale's Jurassic Park: The Game can be found here: http://www.youtube.com/playlist?list...ature=view_all
Lord Sevein is offline   Reply With Quote
Old 11/16/2011, 09:31 am   #11
WaruiKoohii
Junior Member
 
Join Date: Nov 2011
Posts: 8
Default

Quote:
Originally Posted by shamuboy View Post
Yes. FSX was used on a very bad engine and used to much of the CPU and the GPU which pretty much killed gameplay no matter what powerful machine you had. That's why they are working on a new Flight Simulator game just called. "Flight". In my opinion with how Telltale games work and the engine they use... you should have no problem running it at a good 30 fps.
FSX uses a lot of CPU power because it's a flight simulator, and by their very nature flight sims are CPU whores. It had nothing to do with the engine being "bad".

That being said, I can max out FSX on my current PC, which is a mid-range PC from 2008. It only has a Q6600, and a Radeon 5770 (but I could max it out with my old Radeon 4670 as well).

Additionally, it ran on my old computer which had an E4500 and a Radeon 4670, but I couldn't quite max it out. That was bordering on a low end PC, though.
WaruiKoohii is offline   Reply With Quote
Reply

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Jurassic Park Games...Which is your fave and why? Tyrantking001 Jurassic Park Discussion 27 03/22/2012 04:59 pm
Jurassic Park Interactive for the 3DO - let's play Armakuni Jurassic Park Discussion 0 09/21/2011 11:42 am
Lets Play: Jurassic Park Operation Genesis - Message from Dr Grant Faceslasher Jurassic Park Discussion 23 07/24/2011 12:04 pm
Jurassic Park TV show Sallymerrett22 Jurassic Park Discussion 5 07/22/2011 02:58 pm
Favourite non-Telltale Jurassic Park game? Armakuni Jurassic Park Discussion 73 07/03/2011 11:18 pm


All times are GMT -8. The time now is 11:56 am.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Telltale Games - © 2013 Telltale, Incorporated. All rights reserved.
Home  |   Store  |   Blogs  |   Forums  |   Product Support  |   Corporate Info  |   Press Releases  |   Jobs  |   Terms of Use  |   Privacy Policy