Quote:
Originally Posted by VittoOuWan
Nice to read that.
Was I clear enough in expressing my thought?
Don't misinterpret things:
Many say "I am a hardcore JP fan". They loved having one or few new chapters of the story. I too will probably like it (in time I might play on, but only to watch that story).
But it's very disappointing on the game side.
You are shown 2 keys sequences that you have to press quickly enough or you die. You have no choice, need no strategy, don't have to figure out anything, etc. etc.
Is that what makes a game enjoyable and rewarding to play? Just press the two keys you're told to, or you die?
I just looked around for reviews and only found one (still too early?) by Ben Reeves:
"Jurassic Park strings together a series of pass-or-fail button-press sequences. ….its few puzzles rarely require thought.
Telltale's... approach to BTF left me hopeful... However, I was in for a disappointment."
Please don't confuse the joy of having a new piece of a loved story, with satisfaction from playing an engaging game. The first is present, the latter isn't.
Please tell me I did explain my point. And that this is NOT the "New" Telltale (otherwise you've lost a loving client). Thanks.
|
This is TellTale's FIRST ATTEMPT with a gameplay element similar to HEAVY RAIN's. The creator of that game, "Quantic Dream" has dabbled in this already once before with Fahrenheit (ie Indigo Prophecy). Their games had a little bit more of a gameplay element in which you could step out of the cinematic hand holding, and make choices that would later affect your decisions. As opposed to just cinematic flare and quick fingers to avoid death, there was the anxiety of hoping, whether it be through QTE crucial scenes, or talking to someone, that you made the right choice that could potentially affect the lives of other characters you're close to.
I haven't played Jurassic Park yet, except for a little bit of the beginning.. For what I saw, I loved.. I'm not gonna play more until my girlfriend is here with me, because I know she'd love it.
But I say this.. For being TellTale's FIRST attempt at delving AWAY from their comfort zone of point&click adventure.. you gotta give'em props, because not many companies are comfortable with doing this, and for what they've done and what I've been hearing and have seen for myself somewhat.. I think it's damned fantastic, even if it IS a cinematic story 70%, 30% interactive. It's still an official connect to the Jurassic Park franchise, and I'm glad that SOMEONE stepped up and created what a lot of people have been looking forward to for a long time.
HOW MANY of you used to go to the Arcade back a few years, and sit in the jeep and played the LIGHT GUN game "The Lost World"? I mean.. beyond that, all you had production/presentation wise was PS1's "The Lost World".
There hasn't really been a SERIOUS story driven game.
Off from left field, I'd like to see someone make a great serious Friday the 13th game, but I know that will probably never happen.
It's these people from TellTale, and other developers out there that push the effort of, "MAKING IT HAPPEN" because otherwise, potentially, it would never happen... and then when it does, you guys complain about it.
I would actually like to see TellTale continue this Jurassic Park franchise, and hopefully with the continued series, maybe they could patch up all the elements you guys complain about, for the better.
But for right now, be at least happy with it.. I think they've done fantastic work here.
And to close out.. this is what Ian Malcolm has to say to Telltale:
http://www.youtube.com/watch?v=a4_jMfBq3dc